Zool

aka: Zool AGA, Zool no Yume Bōken, Zool: Ninja of the "Nth" Dimension
Moby ID: 5776

[ All ] [ Acorn 32-bit ] [ Amiga ] [ Amiga CD32 ] [ Antstream ] [ Atari ST ] [ BlackBerry ] [ DOS ] [ Game Boy ] [ Game Gear ] [ Genesis ] [ SEGA Master System ] [ SNES ]

Critic Reviews add missing review

Average score: 84% (based on 23 ratings)

Player Reviews

Average score: 3.4 out of 5 (based on 24 ratings with 2 reviews)

So-so platformer with nothing to distinguish it from a thousand others.

The Good
The levels are quite fun for a while, will provide platforming fans with something to do. Colourful levels with a choice of tunes.

The Bad
The above says it all really. This is just one of those 'something to do' games rather than one of those 'something to get excited about' games. I still remember seeing the 'Move over Sonic. Zool's here' lines on the cover of an Amiga magazine. Though I tried to give this game the benefit of the doubt, the problem is that it tried to be something it wasn't. If it hadn't been accompanied by all that hype, maybe people would have thought better of it. But the fact is that this is nothing special at all. The levels contain a lot of food (an old cliche occasionally used in superior platform games like Chuck Rock 2 but more common at this end of the market), but the backgrounds in Zool look bland and there is really no variety in any of the levels. Zool himself is a character-less, uninteresting figure. His face is stuck in one expression and I can't really see kids (or adults, for that matter) taking to him like they did Mario or Sonic). You can decide which background music you want at the beginning of the game, but then you're stuck with that same tune all the way through the game.

The Bottom Line
As Zool, a Ninja ant of the Nth Dimension, you must make your way through a number of scrolling 2D platform levels. Collect fruit, sweets and so on. Avoid the varied monsters made of fruit, sweets and the like, killing the occasional boss on the way.

Amiga · by Gary Smith (57) · 2004

Perhaps the most over-hyped Amiga game ever; mediocre at best

The Good
Visually things look reasonably good, and the game is fairly long, as well as featuring some surprising new ideas, although many are overused (such as the piano).

The Bad
The level designs are extremely generic and repetitive, with a succession of clichéd settings and originality-free enemies. Control is sluggish and cumbersome, especially when attempts at scaling the walls. Zool himself just doesn't inspire any emotions, as he's a lifeless creature with none of the dynamism of Sonic, the individuality of Toejam & Earl, or the sheer cutesiness of Bubsy. The various tunes are all rather bland, and nowhere near what the Amiga was capable of. There was no support for multi-button joypads, which would've made the control much easier, especially for anyone familiar with console titles.

The Bottom Line
Looking back, I think the hugely enthusiastic reception this game got was for all the wrong reasons. The Amiga lacked a console-style 'mascot' and wasn't well-stocked for great platform games - would this alien ninja be the perfect one? After all, the game looked consolesque and was big. The reality is very different, as the game is lacking any kind of sparkle. People appeared to review the game based on what they wanted it to be, not what it was. It's a shame that Lionheart and Tearaway Thomas were released by smaller companies, as they would've been a much better demonstration of what the Amiga could do. The second Zool game, which was never released for the consoles, was actually far better.

Amiga · by Martin Smith (81666) · 2004

Contributors to this Entry

Critic reviews added by S Olafsson, Martin Smith, Tim Janssen, Joakim Kihlman, Jo ST, Patrick Bregger, Tomas Pettersson, Alsy, formercontrib.