Spellbreaker

aka: Mage, Spellbreaker - An Interactive Fantasy, Spellcrafter
Moby ID: 58

[ All ] [ Amiga ] [ Amstrad CPC ] [ Amstrad PCW ] [ Apple II ] [ Atari 8-bit ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ Macintosh ] [ TI-99/4A add ]

DOS screenshots

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opening screen
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In most cases, when you die you will be saved by the sinister cloaked figure. One can only wonder what his motives might be...
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Grabbed by the giant Roc (a mythological bird) and being carried to her nest.
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Fixing the nasty old hermit's hut.
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In this game, you can actually name objects, which is necessary to differentiate between the featureless white cubes as you gather more and more of them. These two are named "Moby" and "games" :)
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Infocom really like references to "Alice in Wonderland" like this one... and no, you can't really follow the rabbit.
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Provoking an Ogre's allergy. You'd better have an umbrella ready!
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Bargaining with the greedy merchant.
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One of the major puzzles in the game - the grid of octagonal rooms.
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Turned into a grue... and doing what a grue can do best ;)
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This must be the hardest puzzle ever seen in an Infocom game. You are guaranteed to have a headache after dealing with it.
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