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Baldur's Gate: Dark Alliance

Moby ID: 5805

PlayStation 2 version

Eldrith the Betrayer? Not ringing any bells.

The Good
Penniless and nursing sore heads, my party began its adventures in Baldur’s Gate in a haunted tavern recovering from a mugging. I, the Arcane Archer, and my wife, the Elven Sorceress (with no one being the Dwarven Fighter), had experienced the might of the new Thieves Guild firsthand and eagerly sought an attempt to avenge ourselves, but first we had to kill rats in the wine cellar with rusty daggers.

Baldur’s Gate: Dark Alliance is a fun one/two player romp in the Forgotten Realms. Using 3rd Edition Rules, Baldur’s Gate embraces almost every RPG cliché while delving deep into the Monster’s Manual to hold your interest through fifteen hours of game play. Trouble is afoot in Baldur’s Gate, the city’s sublevels are crawling (and oozing) with monsters, shadowy figures are opening eldritch portals, and sinister portents are coming from distant lands. Separated into three acts and three geographical regions, Baldur’s Gate pits the adventurer(s) against a true Axis of Evil.

Baldur’s Gate is played from an overhead view and in most areas the player is able to rotate the camera. Graphics are nice- with great combat and spell animations, detailed dungeons, and nice character models. Magic weapons emit an eerie glow and (for some reason) the characters themselves luminesce to light up dark areas. Voice acting is commendable, except for the running chatter merchants make. Ambient noises, music, and general sound effects are all excellent.

The game’s controls are good, except I had some difficulty aiming with the Arcane Archer. The ability to lock on to a target would have helped more than my spending precious level-up points on a targeting line.

Baldur’s Gate: Dark Alliance is more action than RPG (and is intentionally aware of its resemblance to Gauntlet). While you can’t create your own character, you can customize him/her when you level up by concentrating on specific abilities and feats. Conversation options are available, but the story is set in stone.

The Bad
Baldur’s Gate is so polished and focused, it’s hard to find fault with any part of it.

The Bottom Line
Having played and been disappointed by the tedious PC incarnation of Baldur’s Gate I had reservations about this game, but I really enjoyed it. Arcade over RPG was a good move, and Snowblind was able to retain the importance of the AD&D rules system. I highly recommend.

by Terrence Bosky (5397) on February 26, 2004

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