Star Quest I in the 27th Century

Moby ID: 58726

DOS screenshots

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Title screen.
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A shot from a self-running demo, showing a chase view of an enemy craft.
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The exploration mode allows to fly through available levels without the need to fight or complete other objectives.
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Picking a difficulty setting (not all are available in the shareware version).
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The player is briefed before each mission on the nature of current objectives and enemy types.
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Each mission starts with a cutscene on the game engine, showing the player's ship fly towards the objectives.
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Cockpit view during a mission in space.
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After successfully completing a mission, the player is awarded with a new rank and an equipment upgrade, which will be available in subsequent missions.
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In this mission, a transport convoy must be protected from enemy fighters.
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External view of the player's ship with a transparent overlay of the HUD.
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Trying to pick off an enemy craft that is busy attacking the convoy.
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Chase view of an enemy ship.
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Another fighter approaches the convoy.
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They're coming too fast!
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You can actually fly into the atmosphere of a nearby planet. Note the blue colour of its atmosphere.
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Target destroyed! This was the last of the attackers.
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A space racing event allows for a non-violent alternative to all the shooting around.
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A view of the starport where the racing takes place.
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Those gates with red edges indicate where the racing track is. One is supposed to elegantly fly through them without making contact.
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A mission on a planet's surface.
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The objective here is to take out power supply stations of a computer central, so that the enemy can't steal the data from it.
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Enemy sentry ships are not primary targets here...
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...still no reason not to blow 'em up.
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You can pick one of quite a few colour schemes for the cockpit.
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Another cockpit colour variant.
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