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Suspended

aka: Suspended: A Cryogenic Nightmare, Suspended: INTERLOGIC Science Fiction, Suspension
Moby ID: 60

They said you would sleep for half a millenium - not an unreasonable length of time, considering you'd be in limited cryogenic suspension. Your body would rest frozen at the planet's nerve center, an underground complex twenty miles beneath the surface. Your brain, they told you, would be wired to a network of computers; your mind would continue to operate at a minimal level, overseeing maintenance of surface-side equilibrium. And you would not awake, so they promised, until your five hundred years had elapsed - barring, of course, the most dire emergency.

Good morning.

In SUSPENDED, you will strategivally manipulate six robots. Each has a distinct perception of the world, and offers you specific abilities. For instance, one specializes in sight, a second in hearing, and a third in accessing information from computer memory banks. Through them, you will solve an intertwined myriad of realistic and original problems. Should you find yourself baffled by some of the more intricate puzzles, you may wish to consult the underground complex's built-in advisory peripheral for hints.

The first time you play SUSPENDED will not be your last. It continually challenges you to hone your strategies and develop new ones, to explore new areas and interactions, and in so doing to improve your score each time you play. And even if you succeed in mastering the first level of play, an advanced second level waits in the program to test your mettle again and yet again. In fact, the game is so designed that you can alter conditions at will before starting, effectively allowing you to customize the game into a new kind of SUSPENDED whenever you desire.

Source:

Back of Box - DOS (US)

In SUSPENDED, you are buried alive in a cryogenic capsule deep inside an alien world. When an earthquake disrupts the systems of the Underground Complex you inhabit - systems that surface life depends on - you must stabilize conditions. However, you can only do so by commanding your six robots, each of whom perceives the world differently, to perform actions for you. If you save your world from utter destruction, however, you've just begun. SUSPENDED is designed to be replayed numerous times as you learn to optimize your strategies. You can also go on to two more levels of play, and there's even an option that lets you customize the story. All of this helps to explain why TIME magazine calls SUSPENDED "perhaps the best computer thriller to date." ROLLING STONE puts it more succinctly, labeling SUSPENDED the "Best Computer Game." Period. EXPERT LEVEL

Source:

"The Incomplete Works of Infocom, Inc." Catalog

SUSPENDED

INFOCOM ANNOUNCES NEW SCIENCE-FICTION MASTERPIECE

Background - for hundreds of years the people of the planet have lived happy, carefree lives. Within the planet, a single human lies in suspended animation. His brain controls the vast computer which in turn controls the planetary transit systems, hydroponics, and weather. Unfortunately, insanity strikes this sleeping mind and thousands die in the ensuing chaos on the planetary surface.

You have been selected by lottery to take the next 500 year shift at the controls. You will remain unconscious unless an emergency develops.

The game begins as you awaken. You control six robots - Iris, Auda, Whiz, Waldo, Sensa and Poet. With these as your hands and senses, you must determine what has happened and repair the damage. Your challenge: restore order with the fewest deaths possible.

Included with the game is a playing board (which serves as a map) and markers representing the robots (to keep track of them).

Source:

From The New Zork Times, Vol.III no.1 Spring 1983

You

are about to see the fantastic worlds of Infocom unfold before your very eyes.

SUSPENDED You are buried alive in a cryogenic capsule. When an earthquake disrupts the systems of your Underground Complex - systems that surface life depend on - you must stabilize conditions by commanding your six robots, each of whom perceives the world differently. Contains two additional levels of play for greater challenges.

Source:

From the first Infocom fold-out catalog, 198?

In SUSPENDED, you are buried alive in a cryogenic capsule deep inside an alien world. When an earthquake disrupts the systems of the Underground Complex you inhabit - systems that surface life depends on - you must stabilize conditions. However, you can only do so by commanding your six robots, each of whom perceives the world differently, to perform actions for you. If you save your world from utter destruction, you've just begun. SUSPENDED is designed to be replayed numerous times as you learn to optimize your strategies. You can also go on to two more levels of play, and there's even an option that lets you customize the game.

Source:

From the 1983 Infocom catalog "OUR CIRCUITS, OURSELVES!"

(caption)
Inside every SUSPENDED package are these essential life-support mechanisms for cryogenically suspended persons: your SUSPENDED disk, schematic of the underground complex, robot tracking devices, pre-suspension briefing, lottery card and congratulatory letter.

They said you would sleep for half a millennium—not an unreasonable length of time, considering you'd be in limited cryogenic suspension. Your body would rest frozen at the planet's nerve center, an underground complex 20 miles beneath the surface. Your brain, they told you, would be wired to a network of computers; your mind would continue to operate at a minimal level, overseeing maintenance of surface-side equilibrium. And you would not awake, so they promised, until your 500 years had elapsed—barring, of course, the most dire emergency.

Then, and only then, you would be awakened to save your planet by strategically manipulating six robots, each of whom perceives the world differently. But such a catastrophe, you have been assured, could not possibly occur.

Good morning.

**GET INSIDE A STORY.

GET ONE FROM INFOCOM!**
It's like waking up inside a story! Load Infocom's interactive fiction into your computer and discover yourself at the center of a world jam-packed with surprising twists, unique characters and original, logical, often hilarious puzzles.
For the first time, you're more than a passive reader. You can talk to the story, typing in full English sentences. And the story talks right back, communicating entirely in vividly descriptive prose. What's more, you can actually shape the story's course of events through your choice of actions. And you have hundreds of alternatives at every step. In fact, there's so much you can see and do, your adventure can last for weeks and even months.
To find the Infocom interactive story that's right for you, just choose any one marked with the level of difficulty listed below that best matches your current level of interactive skill.

Junior: Best introduction to interactive fiction. Written for everyone from age 9 up.

Standard: Good introductory level for adults. This is Infocom's most popular level of interactive fiction.

Advanced: A greater level of challenge. Recommended for those who've already experienced Infocom's interactive fiction.

Expert: For real diehards seeking the ultimate challenge in interactive fiction.

Then find out what it's like to get inside a story. Get one from Infocom. Because with Infocom's interactive fiction, there's room for you on every disk.

Source:

Back of Box - Apple II/Atari 8-bit/Mac/ST (US)

SUSPENDED

An INFOCOM™ Adventure

In SUSPENDED, you will strategically manipulate six robots. Each has a distinct perception of the world, and offers you specific abilities. For instance, one specializes in sight, a second in hearing, and a third in accessing information from computer memory banks. Through them, you will solve an intertwined myriad of realistic and original problems.

**Other Adventures Available

ZORK® I: The Great Underground Empire** confronts you with perils and predicaments ranging from the mystical to the macabre, as you strive to discover the Twenty Treasures of ZORK and escape with them and your life.

ZORK® II: The Wizard of Frobozz takes you to new depths of the subterranean realm. There you'll meet the Wizard, who will attempt to confound your quest with his capricious powers.

ZORK® III: The Dungeon Master is the test of your wisdom and courage. Your odyssey culminates in an encounter with the Dungeon Master himself, and your destiny hangs in the balance.

DEADLINE™ initiates you into the genre of real-life adventure. In this, the first great mystery of the computer age, you're pitted against a 12-hour time limit to solve one of the cleverest and most baffling cases in the annals of criminology.

STARCROSS™, a mindbending science fiction first, launches you headlong into the year 2186 and the depths of space. Ahead of you is a challenge issued eons ago, from light-years away—and only you can meet it.

Source:

Back of Cardboard Folder - C64 (US)

SUSPENDED

An INFOCOM™ Adventure

In SUSPENDED, you will strategically manipulate six robots. Each has a distinct perception of the world, and offers you specific abilities. For instance, one specializes in sight, a second in hearing, and a third in accessing information from computer memory banks. Through them, you will solve an intertwined myriad of realistic and original problems. ______________________________________________________________________________________________________________________________

Une aventure INFOCOM™

Dans cette aventure, vous devez mettre vos connaissances de la stratégie à contribution pour manipuler six robots. Chacun d'eux, avec sa perception particulière du monde, met ses capacités à votre disposition. Par exemple, un robot est doué de vue, un deuxième peut entendre et un troisième peut évaluer l'information des mémoires d'ordinateurs. Avec leur concours, vous devez résoudre une multitude complexe de problèmes réalistes et originaux.

Source:

Back Cover - C64 (CA)


Contributed by Adam Baratz, jean-louis, Belboz, Brian Hirt.


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