🕹️ New release: Lunar Lander Beyond

Arrakis

Moby ID: 60087

DOS screenshots

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Main menu of Arrakis.
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The first mission's briefing.
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The Atreides are busy harvesting the spice.
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Harkonnen troops attack the harvester.
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Atreides infantry being trained in the barracks.
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Just like in Dune II, harvesters can be ordered to crush enemy infantry.
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The Harkonnens have breached the perimeter!
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An Atreides contingent runs into heavy resistance on the way to the enemy base.
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The Harkonnen base is about to be destroyed.
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Like in Dune II and Command & Conquer, you need to build a radar facility to activate the minimap.
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Game settings menu.
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You can either play a skirmish game on a predefined map, or use the random map generation option.
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Skirmish mission briefing.
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The skirmish AI is pretty powerful and doesn't hesitate to throw tanks at the player as soon as possible.
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The player's harvesters are priority targets for the AI, and without walls or stationary defences it is rather hard to stop the enemy from hunting them.
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Ordos tanks rampaging in a defenceless Harkonnen installation.
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An early Harkonnen mission versus the Ordos.
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Mission accomplished!
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Just like in Command & Conquer, unit groups can be assigned to number keys to be quickly selected at any time.
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The Ordos "cheap and fast" bonus allows them to quickly amass large numbers of units and perform a Trike rush.
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Infantry is quite effective as the front line of defence...
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...Not so much on the offensive side however.
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As in all Westwood Studios' strategy games, destroying the enemy construction yard is critical to success.
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Once the enemy construction yard is down, the rest of the base may be easily mopped up.
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A Trike rush to take care of the rest of the Ordos base.
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