Wing Commander: Privateer

aka: Trade Commander
Moby ID: 611

DOS version

This one is a blast and a good way to explore the Wing Commander universe.

The Good
The two things I loved the most was the ability to break away from the plot to explore around and run random missions, and upgrading/buying your ship. It was always nice to make a bunch for bounty hunter runs or a little pirating to gain some extra credits without sacrificing the plot; you could pick it up where you left off. Also, being able to buy better equipment, weapons, and such for your ship gave a lot of incentive for making those extra runs. It also made flying a "hunk of junk" a little more interesting in the beginning.

The Bad
There were a few silly missions you had to complete for the plot to continue. The most annoying one was the dash you made from the alien ship to a confed base with the egg chasing you through the various asteroid fields. It was obviously doable, but annoying all the same to be running full speed through asteroid field through asteroid field.

The Bottom Line
It's an excellent diversion from the Wing Commander game without leaving the universe. You can follow the plot or go off and be a merchant, pirate, and/or bounty hunter......or do any combination thereof whenever you wanted to. You still have the Kilrathi to contend with from time to time while you are working your way through the plot. I felt it was a very refreshing perspective of the WC universe.

by Spectre (126) on June 16, 2000

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