Labyrinth
- Labyrinth (1978 on Commodore PET/CBM)
- Labyrinth (1979 on Commodore PET/CBM)
- Labyrinth (1979 on TRS-80)
- Labyrinth (1980 on Commodore PET/CBM)
- Labyrinth (1980 on Commodore PET/CBM, 1983 on Commodore 64)
- Labyrinth (1980 on Apple II, TRS-80)
- Labyrinth (1981 on Ohio Scientific, 1982 on TRS-80 CoCo)
- Labyrinth (1983 on ZX Spectrum)
- Labyrinth (1984 on BBC Micro)
- Labyrinth (1986 on DOS)
- Labyrinth (1986 on Commodore 64, Apple II, 1987 on PC-88)
- Labyrinth (1987 on DOS)
- Labyrinth (1987 on NES)
- Labyrinth (1990 on Amiga, Commodore 64)
- Labyrinth (1995 on Windows 3.x)
- Labyrinth (2004 on Browser)
- Labyrinth (2005 on Nintendo DS)
- Labyrinth (2008 on iPhone, 2009 on Android, 2010 on iPad)
- Labyrinth (2011 on PSP, PlayStation 3)
- Labyrinth (2016 on Windows, Macintosh)
- labyrinth (2020 on Windows, Macintosh)
Description official descriptions
This is a maze style single shooter rescue game involving a labyrinth named Prince Julians's diamond mines, beneath the city of Euqubud, on the Ippisissum River. These mines, long ago closed, have lured adventurers over the years seeking the legends of untold treasure buried deep beneath the earth, guarded by mysterious and terrifying creatures. None have returned.
Your task is to rescue one of the recently lost, a person who holds the keys of knowledge to peace and prosperity for the entire world.
You will be faced with moving walls which open and close avenues of progress and escape, as well as the guardians of the deep, who use their evil powers of confusion and guile as well as physical threat of death, to entrap forever the wary rescuer.
Screenshots
Credits (Apple II version)
Game Design by | |
Program Code by | |
Box Cover Illustrator |
Reviews
Players
Average score: 3.5 out of 5 (based on 2 ratings with 1 reviews)
One of the best think-on-your-feet action games of all time
The Good
I've been playing Labyrinth on and off for 40 years. That's how hooky it is. I received it for the Apple II when I was a kid. The dot-filled screenshots look unimpressive, but they don't convey the game at all. Your goal isn't the dots, it's to rescue the prisoners. The enemies are incredibly well programmed (my kid nephew said, in 2023, 'the AI is brutal.') The difficulty escalates quickly. There is great time pressure. The randomly transforming walls make every game completely live. It's the perfect mix of strategy, twitch timing, thinking ahead and thinking on your feet. The game is very hard, and the quest for high scores is eternal.
The Bad
High scores aren't saved to disk. And at the moment you get one, the one you just scored isn't lit up in the list. This is pretty minor stuff.
The Bottom Line
There are a lot of variable maze games in the 8-bit era, but I never saw another game with a completely randomly automated maze as good as this one. It's possible this is the first, but it is certainly the best.
Apple II · by Wade Clarke · 2024
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Contributors to this Entry
Game added by Marker.
Apple II added by Kabushi.
Game added January 19, 2014. Last modified October 9, 2023.