Auryn Quest

aka: Auryn Quest: Die Unendliche Geschichte, Auryn Quest: L'Histoire Sans Fin, Real Neverending Story, The
Moby ID: 6345

Description official descriptions

Inspired by the novel The Neverending Story by Michael Ende, Auryn Quest combines 3D adventure and puzzle-solving with arcade "jump and run" sequences, but without any shooting or violence.

Your hero, Atreyu, must find the magic Auryn and restore Fantasia its power before it is destroyed by The Nothing. Beginning at the Temple of a Thousand Doors, Atreyu will explore six richly detailed worlds during his quest, each with its own challenges and puzzles. The difficulty of the arcade elements increases as the player advances through the levels.


  • Бесконечная История: В Поисках Волшебного Амулета - Russian spelling

Groups +



Credits (Windows version)

21 People

VP Sales and Marketing
Product Manager
Graphic Design and Layout
Quality Assurance Testers
Based on The Neverending Story by
Game Design
  • Zlep
Lead Programmer
Development Director
Voice Talent



Average score: 53% (based on 12 ratings)


Average score: 2.2 out of 5 (based on 9 ratings with 1 reviews)

It's a platform game?!

The Good
Well, if we're talking about what I like then I'd have to say that I enjoyed some of the level designs, especially Urwerk and Gaya's dungeon. Not so much for the game-play point of view but for the interesting designs they had come up with. There's some really great looking levels that would be fantastic in a better game. Maybe they can be ripped and modded into a FPS.

The Bad
What I didn't like about the game was first of all that it was a platform game. I was really surprised by this as I bought it thinking it would be an adventure game. It's based on The Neverending Story and is from Adventure Company. Read a bit more into it and there's an interesting story that you can look up for yourself. But I digress.

Platform games are great! I love many platform games but in order to be successful you need tight controls. Not jump buttons that randomly work or don't work or at least the ability to save anywhere. That would help as well. Or at least tell me that I'll have to do everything all over again if I exit right now. You know, simple things that make the game fun, not infuriating.

This game is also another prime example of why there aren't many first person platform games out there. Simple reason being it's hard to judge depth without depth! Yes I realize it's a three dimensional engine the game is working off of but I can't see how far that platform is without 3D glasses! I can't really judge the depth. At least move it in some way that'll indicate where it is. Often times I found myself making blind leaps of faith. Thankfully there's infinite lives otherwise I don't think I would've gotten as far as I did. That and hex editing a bit.

The Bottom Line
I would have to tell people that it's really disappointing. There's some great level designs but it's an extremely frustrating game to play through. The sound and music is mostly inappropriate loops from Rebirth or random techno beats. There was great opportunity for atmospheric sounds and music but instead you get techno and cheapo sound effects that generate randomly. A piss poor execution that is frustrating due to its great potential being based on a great book and having some really talented level designs. I hope some of those designers have moved onto greener pastures of FPS designing.

Windows · by Depeche Mike (17455) · 2010



Auryn Quest is the sad result of another German new economy company crash-landing. The development of a game called The Real Neverending Story started in 1998 with much pomp and huge financial investment, but developer Discreet Monsters managed to spent three years with technological experiments and mismanagement. At the company’s bankruptcy in May 2001, the game was still half-finished. Subsequently, Attaction bought the carcass and disfigured it into the jump-and-run game Auryn Quest. See Discreet Monster’s company overview for a full account.


In the Temple of a Thousand Doors, there is a pathway lined with trapezoidal pillars. It is possible, if you time your jump correctly, to jump on top of any of them. The second from the last on the left-hand side (if you're facing away from the center of the temple) has "zlep was here" written on the top. The credits list zlep as one of the programmers, and give him/her sole credit for scripting.

Information also contributed by Itay Shahar


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  • MobyGames ID: 6345
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Contributors to this Entry

Game added by Jeanne.

Additional contributors: -Chris, Xoleras, Patrick Bregger, Charly2.0.

Game added May 8, 2002. Last modified December 31, 2023.