Great Nations

Moby ID: 63859

[ All ] [ Amiga add ] [ Linux add ] [ Windows ]

Windows screenshots

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Main menu.
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The game comes with a customizable random map generator.
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Setting up a hot seat game.
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Unit orders menu.
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The built-in help covers almost everything in the game. It is not very detailed but provides information on tech tree dependencies, production costs etc.
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The inventions menu, where you pick new technologies to research.
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Once a technology has been researched, information on all newly unlocked units, buildings, wonders and inventions is displayed.
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You can opt to invest some gold in order to speed up production in a town.
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This screen shows all towns that belong to the player.
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The main game view, with much of the map around the player's fledgling empire explored. Note that hills and mountains block the units' field of view and remain unexplored.
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It is possible to switch to smaller tile size to get a zoomed out view of the map.
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Town management screen.
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Town production menu.
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Whenever an important event occurs in one of the player's towns, this information panel will be displayed at the beginning of the turn.
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The game provides extensive statistics on each of the players...
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...as well as graphs and charts.
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The diplomacy menu is also used to change the government form in the player's empire.
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The list of nations available in the game. Game sessions are still limited to eight players though.
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Great Nations supports several screen resolutions, and can also be played in a window.
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