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Thief

aka: Thi4f
Moby ID: 63996

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Windows screenshots

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Main menu
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Custom difficulty options
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Loot glow
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The three playing styles
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Garrett can pick up various documents
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Every action like grabbing loot or opening drawers is accompanied with arm animations
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An interior area
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A cutscene conversation between Garrett and Erin
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Garrett throws a bottle to distract a guard
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Guard with torches are dangerous
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Garrett steals a unique loot item
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The mysterious ritual which is probably the cause for all further problems
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The in-game map
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Exploring the city
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Hammering a button just to open a window or remove a log is a great gameplay mechanic!
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We hide inside a cabinet. When outside combat, this creates a checkpoint.
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Vigilante Garrett lives in the clocktower
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At least some traditions never change
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The lockpicking mini-game
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Visiting the shop
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This glow indicates a loading screen
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We peek around a corner...
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...and through a keyhole
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The ending screen of a mission. They can be replayed for a better score.
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Garrett searches for a hidden switch
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Rope arrows can only be used in specific spots
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Opening a safe
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Garrett meets Granny Ra..., er, the Queen of Beggars. From her Garrett buys new focus abilities.
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Using the wrench to open a ventilation shaft
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Dogs are very dangerous because they automatically get alerted when Garrett moves around them
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One of the third-person climbing sequences
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If they weren't disabled in our custom difficulty setting, we could perform a takedown
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While sound plays a smaller part than in previous <i>Thief</i> games, broken glass is very loud
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Visiting a morgue
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Solving a puzzle to open a lockbox
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Using a water arrow to extinguish a torch
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Because selling thieving goods is a stupid idea, Garrett rather hoards them in his tower
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Playing a challenge map
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There are dream sequences
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Classy, <i>Thief</i>, classy.
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Exploring a ruin
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