Chess Housers

Moby ID: 65721

DOS screenshots

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Splash screen (CGA 320x200)
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Developer splash
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Title & Developer credits
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Menu screen: 1-8 = Play, Keyboard, Redefine keys, Joystick calibration, Difficulty, Push mode on/off, Sound on/off, Exit to DOS
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Training level start, Palette 0. Your glove is always centered in the screen.
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Training level start, Palette 1.
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Training level start, Palette 3.
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Training level start, CGA black & white in 640x200 (doubled horizontal lines, here emulated in DOSbox, just as on a normal screen)
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I have pushed the first two pawns at the side, and now the transparent box blows up as the glove pushes it.
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A knight can break the boulder around the corner, if I push it a bit.
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Boom! Rock and horse gone at once. It seems the knight is dynamite, when near a boulder, but it needs a running start.
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I need to get to the teleporter in the upper left corner.
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I push the volatile knight behind the pawn, inline with the breakable wall. Then I push & break the transparent box in front of the pawn, so he steps aside.
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Success! The knight sacrificed itself against the rock, and I can now teleport to the next area.
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Here is a reverse situation, I need to position the powderkeg horsie near the breakable walls, and then have a pawn run at it full speed.
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A couple of Rooks in the corners. Step in their path and they stomp you flat. Block with pawns.
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My idea here was to have the first pawn run at the knight, and it would blow up the wall near it; however the second pawn got freed as well...
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...and quickly stepped on my glove. Game Over.
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