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Lufia II: Rise of the Sinistrals

aka: Estpolis Denki II, Lufia
Moby ID: 6680

SNES version

My old love still holds up

The Good
I can't write about Lufia II without talking about my past: this is the first RPG I really loved. Many high-quality traditional JRPGs were released on SNES, but in Germany we only received action RPGs like Secret of Mana and the mediocre Mystic Quest Legend. You can't imagine my amazement when I played this game (I was probably 12/13): characters with personality, puzzles, varied dungeons, interesting turn-based combat - it blew my mind! To make a long story short: when reading this review, keep in mind that my judgment is very much clouded by nostalgia.

After playing it again in early 2021, I noticed that each game element has its flaws, but as a whole it works almost perfectly. Lufia II has a very good flow: no story segment and no dungeon is so long that it gets on your nerve. The game is also short: according to the in-game display it took me a little bit more than 20 hours to get through - in modern JRPGs this covers barely the prologue. This works in its favor, because otherwise the repetition (more on that later) would make it boring. However, I only played the main plot; there is a lot of side content available which can lengthen the game considerably.

The other area the game shines at are its characters: the main protagonist and his NPC colleagues have actual personalities and character development. It's not Baldur's Gate II, of course, but there is still a good amount of NPC banter to enjoy. I also appreciate that the town folks change dialogue depending on the state of the plot. Those are still mostly uninteresting one-liners, but later games such as The Legend of Heroes: Trails in the Sky will utilize this aspect in perfection. However, some character development felt not organic enough. For example (a mild mid-game spoiler follows): about a third into the game, the protagonist marries. The game does try to establish his relationship with the bride previously, but it still feels almost out of nowhere.

Most dungeons don't only feature many enemies to fight, but also have an equivalent amount of puzzles to solve. While there are a few stupid puzzles here and there and they rely a bit too much on switches, overall I appreciated the variety between combat and puzzles. I especially noticed this during the last few dungeons, which are almost exclusively combat oriented: I missed the puzzles and was almost bored. I also have to positively note the absence of random combat inside the dungeons.

The Bad
I praised the characters, but the plot is weak. It is just a standard "hero saves the world" story and the villains (with one exception) are boring, naturally evil beings. There are a few interesting elements, for example the game actually shows how the villains kill off innocent people or try to enslave all young women of a town, but those are always just local happenings.

The game progression is also too repetitive: you enter a town, learn of their problem, solve it by entering the nearest dungeon, the path to the next town is opened, repeat. Thankfully the local plots are varied and short enough that this never becomes a big problem.

The balance is a bit off. I felt a few of puzzles were unreasonably hard compared to the rest (however, this may be subjective and is an inherent problem of puzzle games) and the combat difficulty was too easy. The game has a lot of combat options: you have equipment with various abilities, you have AI controlled monsters by your side which you can build up, you have magic, you have special consumables - but I never needed to utilize them to beat the game. I did not grind and I only spent a reasonable time on character development and still almost no enemy (especially not the big bads in the end which are actually among the easiest bosses) did pose a challenge. The only difficulty are the relatively low amount of save points during dungeons, which means you need to conserve your resources.

The Bottom Line
Does Lufia II hold up against Final Fantasy VI or Chrono Trigger? No, because it does everything a little bit worse than those juggernauts. But despite its flaws, all elements of Lufia II come together and form a very enjoyable, traditional JRPG. I am confident enough to recommend it to genre fans which don't have my nostalgia filter.

by Patrick Bregger (301035) on January 31, 2021

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