Iron Helix
Description official description
A rogue navy ship, Jeremiah Obrian, threatens to start a war. A virus has wiped out its crew, but the threat of it firing its Iron Helix doomsday weapon is still there. You must remotely pilot an unarmed science robot to explore the ship and work out how to shut the weapon down.
The game uses interactive quarter-screen footage to display the ship's interiors. The main challenge is that an automated security device is chasing you down, and must be avoided and ultimately destroyed. A delay between your commands and the robot's receipt of them forces you to pay close attention to the security drone and plan several steps ahead.
As you explore the ship, you will find data ports, which can be jacked into to gain information or to open doorways. To access most of these, you will need to find and collect a DNA sample from a member of staff whose role gave him/her access.
Groups +
Screenshots
Promos
Credits (Windows 3.x version)
101 People (43 developers, 58 thanks) · View all
Story and Concept | |
Interface Design | |
Assistant Producer | |
Interactive Programming (Windows Version) | |
Digital Microscopy | |
Live-Action Video | |
Creative Director | |
Art Direction | |
3D Modelling and Industrial Design | |
Color and Lighting, 3D Rendering | |
Interface Graphics | |
Animation | |
Photoshop Mentor | |
Director of Engineering | |
Marketing/Public Relations | |
Business Administration | |
Manual Writing | |
Producer/Director | |
Script Writing / Story | |
Playtesting | |
Original Music and Sound Design | |
3D Rendering, Image Compositing and Animation | |
Special Visual Effects and Pyrotechnics | |
Ship's Computer Screens and Microscopy Animation Processing | |
[ full credits ] |
Reviews
Trivia
Installation
Iron Helix had one of the slowest install procedures known to the modern world. It took well over an hour to install the game, for no apparent reason except that the decompression library was not optimized at all. The machine in question was a 486/66 running Windows 3.1 with a double-speed (2X) CDROM drive and 32MB RAM -- well beyond the minimum requirements of the game.
To be fair, the game ran perfectly after it was installed.
Music
The song played at the game's main menu (samples of which are also heard in various other parts of the game) is a real song. It's appropriately called Iron Helix, performed by a band called Xorcist. The relationship between the game and the song is symbiotic: The game uses the song in its soundtrack, and the song uses some sound samples from the game.
Xorcist went on to contribute music to two other CD-ROM games: Bad Mojo and Space Bunnies Must Die!.
Information also contributed by Adam Luoranen
Identifiers +
- MobyGames ID: 679
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Contributors to this Entry
Game added by Accatone.
SEGA CD, Macintosh added by Terok Nor.
Additional contributors: Trixter, formercontrib, Patrick Bregger.
Last modified February 22nd, 2023.