Mixed Up Fairy Tales

Moby ID: 6880

DOS screenshots

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Title Screen (MCGA/VGA)
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Character gender / ethnicity selection (MCGA/VGA)
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Intro: Bookwyrm emerges into a library to pull you into a fairy-tale book. "It's okay -- we won't leave the library!" (MCGA/VGA)
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Intro: Bookwyrm needs your help. (MCGA/VGA)
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Bookwyrm's front yard and your first map location. (MCGA/VGA)
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Story menu - you will have to match characters to their tales through this screen. (MCGA/VGA)
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Could it be... Cinderella? (MCGA/VGA)
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In case you didn't realise you'd just begun a mission, the marquee helpfully indicates. (MCGA/VGA)
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Jack is looking for something... (MCGA/VGA)
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Didn't even cost you a cow! (MCGA/VGA)
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The game also lets you know when missions are completed. (MCGA/VGA)
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Peering inside a shack (MCGA/VGA)
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The unwelcoming lair of the nefarious Bookend, mixer-upper of tales. (MCGA/VGA)
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Though relatively unpopulated, many screens feature easter eggs of hidden animals in nooks of trees. (MCGA/VGA)
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Navigating the hedge maze of the Beast (MCGA/VGA)
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Not so beastly after all (MCGA/VGA)
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Prince Charming's castle in the day... (MCGA/VGA)
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and at night. Don't look now, but Bookend (in the corner) is about to make off with the glass slipper! (MCGA/VGA)
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The Seven Dwarves' accommodations seem to have gone downhill since King's Quest 4. (MCGA/VGA)
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Overhead map for nominal navigational assistance (MCGA/VGA)
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Music selection of MIDI classical hits. (MCGA/VGA)
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Title Screen (EGA/Tandy)
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Choose your kid. (EGA/Tandy)
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The librarian. (EGA/Tandy)
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Welcome to fairy tale land. (EGA/Tandy)
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Map of fairy tale land. (EGA/Tandy)
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Bridge. (EGA/Tandy)
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In town. (EGA/Tandy)
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Beauty. (EGA/Tandy)
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Cinderella. (EGA/Tandy)
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Jack. (EGA/Tandy)
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Dirt path. (EGA/Tandy)
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Pathway. (EGA/Tandy)
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Forest path. (EGA/Tandy)
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A clearing. (EGA/Tandy)
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Prince charming. (EGA/Tandy)
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Beauty. (MCGA/VGA)
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Pretty scenery. (MCGA/VGA)
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Snow White. (MCGA/VGA)
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She died? And I thought this was suppose to be a kid's game! (MCGA/VGA)
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