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Blue Moon

Moby ID: 69421

Description

Blue Moon is a single screen side view shooter where you are the pilot of an Intergalactic Spacecraft and your mission is to rescue a sister ship and it's crew, trapped on a hostile planet. You have to complete five different stages to bring them home to the safety of the Blue Moon. There are many creatures and obstacles and if you touch any or crash then you lose one of five lives. Before you start the game you can select the skill level (1-15). The five stages you have to complete are:

Stage One: Your control module needs connecting to the spacecraft and so it falls downwards towards the craft and has to be steered left or right, to connect in the correct place.

Stage Two: You have hit a comet storm and so you control your craft at the bottom of the screen, left or right to shoot or avoid the comets. The comets move along the top of the screen but some will move downwards.

Stage Three: Alien creatures called Blue Bouncers move around the screen dropping plasma bombs and you move once again left or right at the bottom of the screen avoiding or shooting the aliens but avoiding the bombs. Pods will drop occasionally turning into more Bouncers.

Stage Four: A large alien called the Tecom Man moves at the top of the screen and like Stage Two and Three you must shoot him while avoiding droids and eggs that are dropped. Shooting the alien makes him slowly disappear and needs destroying completely to complete the stage. The eggs that are dropped turn into an alien and these need shooting as well.

Stage Five: You have finally made it home to the Blue moon and now you have the choice to land on one of three landing pads with the smaller ones worth more points. You start at the top of the screen and you slowly fall downwards and you must line yourself up on a landing pad. Once you land successfully then you start the game again but harder.

Screenshots

Credits (Commodore 64 version)

Written by
Produced by

Reviews

Critics

Average score: 60% (based on 1 ratings)

Players

Average score: 3.0 out of 5 (based on 2 ratings with 1 reviews)

Another excellent early shooter, this time featuring different stages and objectives

The Good
Merlin Software is yet another company I haven’t heard of back in the day, but according to the MobyGames database, they only made titles for the Commodore 64. Most of the games released in the eatly Eighties, are clones of popular arcade games made by smaller game companies, yet Blue Moon distances itself from these clones by offering multiple levels with different objectives.

The main objective is to shoot aliens that appear from nowhere, but these aliens vary between levels. You deal with comets, blue bouncers, and Tecom (the game’s boss), and these aliens are quite big. However, before the fun begins, you have to attach a module to your spaceship so that it can shoot. This is a little tricky, given that the controls are quite sensitive. Providing that you get through the three shooting stages, you then have to land your ship on one of the three landing pads, with the smaller ones giving you the most points. Once you have successfully landed, the game goes back to stage one.

Graphic-wise, your ship is well designed, and as I mentioned, the sprites are huge. The animations are well done. I like how Tecom spits out funny red aliens at you. I also like the loading bars that appear when you lose one of your lives. As for sound, the short loop that plays on the title screen draws you into the game, and Merlin’s rendition of “God Save the Queen” as the British flag is raised is quite nice to listen to.

Blue Moon is the type of game that gets the adrenaline pumping. The aliens move quite rapidly across the screen, requiring fast reflexes if you want to get through each stage. Before the game starts, you can set the difficulty level, and the higher the level, the more hard the game will be. Assuming that you set the game at the highest level, for instance, you will be dealing with about 15 blue bouncers on stage three instead of just two.

The Bad
I don’t like how in the last level, you will lose a life even if you land on the landing pad, but not in the exact center.

The Bottom Line
Blue Moon is like any of the shooters made from the many small companies like Merlin, but what sets it apart is that you have to attach something to your spaceship before it can start shooting. The game also consists of multiple objectives rather than a fixed one similar to Galaxian. The graphics and sound is neat, and the addictiveness is there.

Commodore 64 · by Katakis | ă‚«ă‚żă‚­ă‚ą (43087) · 2020

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  • MobyGames ID: 69421
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Contributors to this Entry

Game added by FatherJack.

Game added November 5, 2014. Last modified February 22, 2023.