Power Mad

aka: Power Mad: The Game of Conquest for Insane Dictators!, Безумие власти
Moby ID: 71680

Windows screenshots

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After a very brief animated introduction the game's start screen is displayed.
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This is the first of three pages of in-game instruction
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Each of the AI opponents has a brief biography
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The start of a game Each player has the same number of cities and the same number of points
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Adding a nuke or a peace initiative to a city costs five troop units so these actions can only be used later in the game
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In the early stages the only actions that a player can undertake are propaganda and attacking with troops
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The USA has launched a successful attack
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Not all actions are successful. Here an attack has failed, sometimes a propaganda campaign fails and the player loses civilian units
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As a player loses points their cities become less prosperous and their icons change
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A peace unit has been added to a city. These units are a defence against a nuclear attack
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Saddam Insane has lost two cities and those that remain look weak. Time to move in for the kill
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Saddam Insane has been nuked out of existance
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When a player is eliminated their icon changes
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Here the presence of peace units has prevented a devastating nuclear attack
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Game Over Beaten by the combined might of the USA and Iraq
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There is a high score table but only winners get to put their name on it
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