Dismal Passages

Moby ID: 72510

DOS screenshots

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Splash screen
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Title and copyright info
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Main menu
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Introduction page 1/6...very grisly as it progresses.
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Introduction 6/6 - the blood is still oozing from the gore...
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Instructions / keys
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registration info
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Starting the game requires entering a name for your character
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Starting position; your avatar is to the left, your home is the house nearest you. (Health and money is shown in lower right rectangle)
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Inside your home, you search a chest and find a dagger. (Center image low is the area near you, w/o your avatar)
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I visit the neighbor, (who is my step-cousin Hornak) and talk to him.
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Hornak gives me some advice on what to get for protection. Pity he has none lying around.
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This is one of the three items needed to access the NetherRealm, how come he knows these things?
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Another neighbor, Josua. Possibly he sold shareware games.
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Yeah, yeah, blame the wraiths for your failed business... He don't know much, but gives a clue about a staff which is a second vital object. Of course he doesn't have it either.
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Next neigbour is an old woman, who has some succinct advice regarding the NetherRealm.
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My home village came to an end, so now I'm walking into the wilderness.
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I get attacked by a nasty man, who may carry a disease. I can attack/flee or try talking, but he attacked first, so no chit chat.
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When attacking it's important to select a weapon. I have my dagger ready.
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You attack me, I keel you! A fight is turn-based, and I downed him with my first stab.
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Loot is automatically picked up at the end of a battle.
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A monster attacks a bit further on, still in the wilderness.
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The monster was a bit tougher, but I defeated it with some blood loss.
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A lonely temple in the grassland.
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The priest wants to hear a holy name in reply to his question, after which he will give you an object. Off to find the answer.
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Here is the nearest city, sporting in order left to right: Blacksmith's shop, Herbalist shop, Conjurers home, and five other people sharing the last house.
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The Blacksmith sells various weapons, from knives to bows, but doesn't talk much.
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The herbalist sells various herbs of course.
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The conjurer has advice on runes and staffs, and mentions a orb of flight.
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The shared house inhabitants have some suggestion on where to go for armor, and also mentions someone with a compass.
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The city stretches on; here is a healer, another temple, a tower and an inn.
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15 Crown gold to cure a little plague? Well, I'll come back when I feel like I need it. (You lose health points each step when you have the plague)
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This temple priest knows a bit about the bad guys. And he has the code word I needed before.
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Staying at the inn costs money, surprise.
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The commissioner lives in the big house. He's no fun. Runes and magic is forbidden in this town. (There is an outcast living outside of the town because of this)
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A rich man has advice on weapons...hmm, I wonder if he talks of price or useability.
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Moldread, would he be a Necromancer? He has some advice about using shrouds as protection.
Are we missing some important screenshots? Contribute.