Pitman
Description
Pitman shares its general idea with an identically-named Game Boy title, although it isn't directly based on the latter. This puzzle platformer puts you in the shoes of a jovial stick figure prospecting for diamonds; your greedy little quest takes you through 22 different ANSI-styled levels. Each one is a puzzle unto itself, and your goal is to collect all the yellow diamonds by manipulating the environment to allow access - without getting trapped.
Brown walls can be pushed and stacked on top of each other, blue walls disappear on touch, and diamonds are picked up by simply walking into them. However, such interaction is only possible when walking left or right: for instance, you cannot pick up a diamond (or dig through a blue wall) by landing on top of it, or by climbing up a ladder from below. You start with five lives, and lose one if you restart the current level, or skip to the next one; on the other hand, a new game can be started from any level.
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Credits (DOS version)
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Trivia
Origins
The DOS version of Pitman is based on a 2001 implementation by Sylvain Bizoirre, who ported it to his MBasic interpreter from a version he originally wrote in 1985 for the Sharp MZ 700/800. This older version, written in S.Basic, appeared in the Nov. 1985 issue of French magazine La Revue des Sharpentiers; however, that too was an adaptation - the original was written by Yutaka Isokawa in HuBasic, and published by the Japanese magazine Oh!MZ in its August 1985 issue.
Isokawa's version, in turn, was expanded and ported to the Game Boy in 1990. His original MZ version had 50 levels, but the aforementioned conversions made in France - including this one - only include the first 22.
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Pitman
discussion and download link on pouet.net - the demoscene resource
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Game added by vileyn0id_8088.
Game added September 5, 2015. Last modified February 22, 2023.