🕹️ New release: Lunar Lander Beyond

Cisco Heat: All American Police Car Race

Moby ID: 7502

[ All ] [ Amiga ] [ Amstrad CPC ] [ Arcade ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ ZX Spectrum ]

ZX Spectrum screenshots

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Load screen 1
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Load screen 2
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Credits
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Credits 2. This display builds slowly, over a minute or so. Its followed by more credits for the development team, then the 1st stage needs loading
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The start of the game. I start 3rd. there's a timer on the left and a speedometer on the right.
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Sorry guys, no way is this the 'Golden Gate'. Seriously, the race has just started and it's on American roads. That means there are few real twists and turns.
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The roads are still straight. I'm now 6th, (later I realised I should have changed gear)
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This is a bend in the road.
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Note the odd size of the buildings. This is a hard left turn. If you miss it you will crash into either the signpost or an invisible wall. You cannot go straight on by mistake
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Out of time. This is when I remembered I needed to change gear.
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Replaying in high gear. That bend is a lot harder now. I clipped a bush and this is the resultant crash. In every crash the car flips, does a roll or two and starts again seemingly undamaged
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There are obstacles such as lorries and cross traffic to contend with. At speed they can be hard to avoid. I just crashed through them, its easier and there seems to be little penalty
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Made it to Fisherman's Wharf, sort of, I've just made an unexpected 90 degree turn. This is the destination.
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Made it and with 0.9 seconds to spare. There's a nice banner, a blimp, and a bit further down the road a selection of party balloons.
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Score board
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The next section looks familiar
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