The Samaritan Paradox

Moby ID: 75871

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Windows screenshots

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Minimalist main menu
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More minimalism in storytelling
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Gothenburg, Sweden in 1984
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Graphics in the game are drawn in 320x200 pixels
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Speakers are depicted in portraits
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Ord Solomon, answering the phone
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Inventory comes up from the bottom of the screen
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Conversation options are chosen from a menu
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Interrogating people by choosing topics from Solomon's notebook
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Notebook also keeps track of important facts
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Close-up of a photograph of the late Jonathan Bergwall
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The protagonist stumbles upon codes in unlikely places
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You don't say!
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Assemblage of pictures in a non-interactive section
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Justifying linked-list clue hunting
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Some of the game rooms are narrower than others
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Atmospheric pixel graphics
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Study of the mansion
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Some of the game's characters
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Pins on the map indicate places to go
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Options menu
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