🕹️ New release: Lunar Lander Beyond

XCOM 2

Moby ID: 76819

[ All ] [ Linux add ] [ Macintosh add ] [ PlayStation 4 add ] [ Windows ] [ Xbox One ]

Windows screenshots

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Unconscious members of your squad need to be carried, if you wish to extract early. But this happens very seldom.
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"Point blank alien ass whooping" tactic in action.
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The statistics are presented in a such nice way instead of a loading screen.
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The heroes have returned from the mission.
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Some of them got beaten badly and can't stand up to salute properly.
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Promotion time! Choose one of two passive or active traits.
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Proving ground - one of the facilities you can construct in of your ship.
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Engineering center and your chief engineer Shen.
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Dr. Tygan in research labs. Ongoing project is displayed below.
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What a nice view!
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New missions or points of interest randomly pop-up like that.
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The famous X-COM globe.
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There are plenty of FMVs in this game, for example every time you erect a new facility.

Xbox One screenshots

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Main title
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Main menu
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Game options
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Aliens are living with humans now
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News on the streets
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Operatives rope jumping onto mission at hand
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Aliens masking as police are engaging us in firefight
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Skill, distance, weapon type and cover enemy hides behind impact percentage of landing a hit
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Xbox One controller map
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Random loading screen
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Full mothership overview, a base of operations for XCOM
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Tygan is in charge of all new research projects
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Disecting aliens provide info in how they operate and what is the best way to take them down
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World map
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Command room
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Landing on the highway
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This larger mecha has missiles mounted that can hurt multiple targets at once so it's a good way to take it out of commission before it has a chance to strike
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Higher ground makes it harder to miss the target below
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When aliens spot XCOM operatives, they will run for cover before the player gets a chance to fire at them
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Aliens will regularly attack your camps so rescuing the survivors is of utmost importance if you wish to build strong ties
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Muton variant here is much deadlier than in the original UFO game from 1994
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Shooting at a gas tank is much better way of taking out the alien than firing directly at it... assuming your operatives aren't in the tank's proximity
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On a mission to recover Serum Toxicity Report from alien controlled train
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Hacking event
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Approaching the ADVENT blacksite
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A shocking revelation... hardly unexpected, but shocking
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My most elite operatives hardly have less than 100% chance of hitting the target
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Exploring the map still in stealth mode, undetected by the alien forces
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Alien activity detected
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When you see a Sectopod it's too late to think strategy
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Elite snipers can be deadly at long distance
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Alien forces are returning fire
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Looting items aliens dropped leaves only for a small window in time
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Just when we cleared all the sentries things became even more difficult to deal with
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That's one less in the desert
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Alien reinforcements
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At the end of each mission you have to get to extraction point, preferably without casualties
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Mission stats
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Only key missions forward the story toward the endgame
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Bugs are fast but easy pest to put under control
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Urban warfare
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Facing the Avatar
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Some enemies are too dangerous to take out from close proximity
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Making contact with resistance fighters is key to expanding and reaching missions in distant parts of the world
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Taking out a Sectopod inside a UFO
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Elite sniper firing at this range means nothing but head shot
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Even without the training, missing Codex at this ranger would be impossible
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Planting an explosive
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Direct shot from the cover
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Secure transmission from the council
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