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Resident Evil 0

aka: Biohazard 0, Biohazard 0: HD Remaster, Biohazard Zero, Biohazard Zero: HD Remaster, Resident Evil Archives: Resident Evil 0, Resident Evil Archives: Resident Evil Zero, Resident Evil Zero
Moby ID: 7746

GameCube version

Better late than never.

The Good

Originally unveiled for the N64, it took many years for this instalment to finally come out for the GameCube. Because it was released only months after the amazingly polished REmake, it maintains much of that game's qualities, but improvises on them quite a bit at the same time.

Resident Evil Zero was the first game in the series to include a partner zapping technique, which means that you can switch between characters in a blink of an eye, so that you don't have to replay the game with another character to see what went on. This is very refreshing and useful, particularly when it comes to solving a team based puzzle, or a difficult boss fight.

The graphics are as astonishing as ever. Everything looks so real. When you're on the train, you can actually see and hear the rain battering against the windows. It is everything the PlayStation games should have been, but were not able to accomplish, due to the hardware.

Story-wise, this is Déjà Vue all over again: Tedious gameplay, zombies, a big mansion and a typical ending are all present here. But it is still Resident Evil after all, so it's still got everything you loved about the others.



The Bad
It didn't really offer anything new. It was just another Resident Evil game released to cash in on the success of the REmake. But it was great for what it was.

The Bottom Line
We've had Snakes on a Plane. This is Zombies on a Train....

by Melvin Raeynes (22) on July 7, 2007

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