Metroid Prime

Moby ID: 7783

GameCube version

Best. Game. Ever.

The Good
There is nothing to dislike about this game, it is such a perfect piece of gaming history. Once you have played this stunning adventure every other first person game is instantly exposed as a boring piece of faecel matter. Those critical of it point to it's flawed control system which is utter nonsense. At first it is alien to the usual 1'st person controls but over time it becomes as unique as the game itself. The simple lock on mechanism invites you to explore new tactics in defeating enemies and the game is the first to ever properly allow you to jump. The way that Samus' abilities are re-introduced to you and their timing make the whole journey so fresh and interesting. There is a lot of backtracking and trying to work out the best way to go using the map system was a little frustrating but the acquisition of a new skill such as the double jump make it quicker and more enjoyable. You notice the 'Nintendo' difference when rolling Samus into a ball for the first time and enjoying not just the ability but the wonderful physics involved with just this tiny part of the game. Also the different views of the visor, which have been seen to some degree in other games but haven't affected the game as much as here. You need certain visors to access different parts of this game. I will never forget the feeling of being totally lost and isolated only to recieve a visor upgrade which allows you to see beyond the enclosed walls around you to your escape. Wondrous. This is the only game to ever keep me awake at night with the enemies and journey racing through my mind.

The Bad
Maybe the ease of use of the map, the 3d method is necessary but needed to be easier to control.

The Bottom Line
The God of games.

by Gareth Day (7) on January 4, 2004

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