Orbiter

Moby ID: 7916
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Description

Orbiter is a freeware space simulator coded by the British professor Dr. Martin Schweiger, having been in development since 2000. The Orbiter community usually receives two new releases of the program a year; the first is the yearly update with numerous changes, and then usually a patch or two is released a few months later to fix bugs and to introduce additional changes to the program.

Orbiter one of the most realistic space simulators ever released to the public, utilizing a very accurate and robust Newtonian physics model for in-game flight. Players can fly in the Space Shuttle or in more futuristic craft, dock with the International Space Station or program a flight to nearly all of the planets and many of the moons within the solar system. Many helpful MFD (multi-function display) programs come with Orbiter to help you maneuver through space, and they can be configured in a pre-startup game configuration window so that you may pick and choose which ones you wish to use in-game. You may also start a scenario or saved game from this pre-launch dialogue, or make numerous other changes to to the program.

All of these features are visually represented through a graphics engine which is able to keep up with the sophisticated physics system running in the background while still being able to produce intimidating sights - from small asteroids to the super massive planet Jupiter. The graphics engine can have its quality scaled in the aforementioned pre-startup game configuration window, so that it will run more easily on less robust systems.

Orbiter is also very flexible in terms of modifications. Several new ships, multi-function display programs and celestial bodies (including entire solar systems separate to our own) have been released thus far. You may also download super high-resolution textures for pre-existing planets, with upgrade packages increasing their resolution to as high as 32768 x 16384 for the more commonly visited bodies.

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Credits (Windows version)

13 People (12 developers, 1 thanks)

Developed by
3D and physics engine by
Programmed by
Sound-package addon by
Orbital elements, coordinates, ISS mesh and "Blue Marble" Earth texture by
  • National Aeronautics and Space Administration
Planetary maps by
The models and mesh's for the Delta Glider, Shuttle-A, and the Dragonfly are made by
The panels for the Dragonfly are made by
VAB-building mesh and model by
Enhanced Mir Space-Station model and mesh by
The Atlantis Space Shuttle model is based on a model by
Also thanks to
  • The Orbiter Community

Reviews

Critics

Average score: 90% (based on 1 ratings)

Players

Average score: 4.4 out of 5 (based on 3 ratings with 1 reviews)

The superior space-avionics simulator

The Good
Excellent graphics, splendid and accurate physics engine (quite possibly the most advanced one ever released to the general public - Orbiter is definitely not a toy), extremely realistic interplanetary flight, LOTS of great add-ons, and a rare atmosphere and feel to it.

The Bad
Currently lacks interstellar spaceflight, some minor graphical issues, does not currently have collision-detection, and also lacks a tutorial which could have made it more accessible. All these issues will probably be adressed in the future, though, so this review is merely temporally as Orbiter constantly evolves.

The Bottom Line
Orbiter 2003 is, in my view, nothing short but the succsessor to Microsoft Space Simulator which has dominated the genre since 1994. Martin Schweiger has created the most accurate, fun, and engaging space-avionics simulator ever released to the general public.

But with what's probably the steepest learning curve of any software this side of the Orion galactic arm, Orbiter 2003 is anything but a game - and it requires a long process of experimenting and learning, and reading. You will need to have some basic knowledge about the physics of space to get the most out of it.

If you do find time to learn the controls and to some degree master the simulator, you'll find it's quite rewarding - there's some 9 planets (Pluto can be downloaded as a seperate add-on) and several moons out there, each and every one can be visited by you - and each requires you to learn to use gravity and physics to get to your goal.

Sure, Orbiter does have its limits, but these limits are constantly evolving outwards, for one day to reach the very stars and beyond.

The realism is second to none, the atmosphere great, and the graphics stunning; Orbiter is quite simply one of the best and most realistic space-simulators ever released.

Three thumbs up; way up to the moon.

Windows · by Stargazer (99) · 2002

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  • MobyGames ID: 7916
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Contributors to this Entry

Game added by Stargazer.

Additional contributors: Longwalker, Yearman.

Game added December 8, 2002. Last modified February 22, 2023.