Agatha Christie: The ABC Murders

Moby ID: 79679

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PlayStation 4 screenshots

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Splash screen
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Character profile creation
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Main menu
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Game options
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June 18, 1935, Hercule Poirot's apartment
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Detective Hercule Poirot and his sidekick, Captain Hastings, reading today's newspaper
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A peculiar daring letter has arrived for Poirot
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Main title
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Arriving at the first crime scene
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Pause menu
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Dash! A puddle, how clumsy
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Talking to Chief Inspector Japp of Scotland Yard about the murder that took place
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Observation mode requires you to pinpoint certain areas that prove your theory
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Observing that this place is unusually tidy for a crime scene
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Little grey cells are constantly used to make deductions instead of guessing
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First victim is Alice Ascher, owner of a tobacco shop
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There seem to be a hidden compartment inside the cash register
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Is this blood on the victim's pillow, I wonder
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Thinking mode lets you rotate and interact with the object in order to find more clues that will help you in your investigation
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There's no mirror let untouched, Hercule Poirot simply needs to make sure his trademark mustache are in tip-top shape
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Nancy sure is a heavy smoker, she might've been in the tobacco store and saw the killer
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Questioning the victim's niece... based on Poirot's questioning method, disposition of a person he is speaking to will change accordingly
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Piecing the clues together
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Wakey, wakey...
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In case of wrong pattern of questioning, Poirot will correct himself with an excuse
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Earning trophies... the full list of earned trophies can be checked from the main menu
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Another letter has arrived from the killer
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Comparing the letters to see if the same person wrote them
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Scotland Yard
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Second murder occurred in Bexhill, a small resort town
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Investigating the second crime scene
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At the Ginger Cat restaurant, the place where second victim worked
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Observing Megan Barnard, Betty's older sister
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Searching Betty's room for clues
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Clock puzzle
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Fixing the gramophone
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Questioning Donald Fraser, victim's fiancee
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Crime reconstruction
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Notifying Japp about the next murder
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Poirot is too meticulous to let Hastings just pile his stuff inside the suitcase before the travel
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Traveling to Churston
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Sir Carmichael Clarke, the third victim in the ABC killings
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Before we start questioning them, it may be good to take a moment to just observe them and read their state of mind
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Poirot keeps the list of victims, suspects, and witnesses in his notebook
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She seems to be into her dead sister's fiancee
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Gathering everyone for some update, but not for final revelation just yet
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Coming to Churston to speak to lady Clarke
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Lady Clarke seems to be well enough to say a few words before she doses off again
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Marbury guest house
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Full story timeline with Hercule Poirot's comments get unlocked by the time you finish the game

Windows screenshots

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Title screen
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Main menu
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Our two heroes: Poirot (left) and Hastings (right)
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The first time we take control
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The notebook collects all important information
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We investigate a crime scene
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The first mechanism to inspect
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Here we need to punch in the correct combination...
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...to reveal a key
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This is the whole extent of inventory puzzles
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When normal objects can be rotated, we just search for the spot where Poirot has to say something
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In this puzzle, we have to guide the rose to the center
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During logic puzzles we can drag & drop: in this example we push the top of a drawer
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During deductions, we have to choose the correct pieces of evidence to form a conclusion
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The game informs of the next goal
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During observations, we need to find the correct spots
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We interrogate a witness
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During conversion, Poirot's deductions are shown
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Reconstructions are movies where we have to choose the next event based on the evidence
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Here we have to compare two letters for identifying marks
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Our next destination: Bexhill
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Unfortunately the cause of the voyage is not a pleasant one
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We receive extra points for staying in character
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Some observations are of places instead of persons
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If this is relevant for a puzzle?
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Some details are not relevant for the plot
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It would be a nice view without the corpse
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Poirot enters the scene
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