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Deus Ex: Mankind Divided

Description

Deus Ex: Mankind Divided is the fourth main entry in the Deus Ex series, and the direct sequel to Deus Ex: Human Revolution. Set two years after the events of Human Revolution, Mankind Divided follows that game's protagonist, Adam Jensen, on a new adventure as he investigates a subway bombing in Prague. The world is heavily divided between those with augmentations and those who do not, with the latter fearing the former following the ending of the previous game. This division is known as the "mechanical apartheid".

As with the previous game, players will investigate the bombing by speaking to characters, exploring the environment, and completing missions however they choose. Various actions, such as completing quests, finding alternate routes, hacking terminals, and neutralizing enemies earn the player Praxis points, which they can use to activate Jensen's mechanical augmentations. These augmentations give Jensen abilities such as turning invisible, strength to lift heavy objects, and hacking into higher-level terminals. In addition to most of the augmentations from Human Revolution, several new "experimental" augmentations are available. Due to their untested and unauthorized nature, the player must deactivate one of Jensen's original augmentations in order to use one of these.

The game utilizes the same hybrid first/third-person combat system seen in Human Revolution, with the camera moving to third-person whenever Jensen is pressed against cover. There are many weapons available for the player to use, including several different types of guns and grenades. Some of the new augmentations offer additional weapons, including a blade projectile and an electric weapon which knocks out several enemies at once. Guns can be customized on the fly using crafting materials gathered by exploring the game world. Crafting parts can also be used to make special items such as mine templates and multitools, which can hack into any terminal.

In addition to the main campaign, there is another mode called "Breach". This arcade-style mode dispenses with the story and character elements of the campaign and focuses on speedrunning and perfecting different levels.

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Credits (Windows version)

1,127 People (1,023 developers, 104 thanks) · View all

Directed by
A very special thanks to
  • Gilles Matouba (Gilou)
  • for his dedication to the franchise and the work he put into Mankind Divided's early development
Executive Producer
Producer
Associate Producer
Art Director
Director of Photography
Environment Director
Props Art Director
Lead Presentation
Concept Artists
UI Artist
Additional Art
Additional UI Art
Executive Audio Director
[ full credits ]

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Game added by krisko6.

Linux, Macintosh added by Sciere.

Game added September 3rd, 2016. Last modified March 5th, 2023.