🕹️ New release: Lunar Lander Beyond

Submachine 5: The Root

Moby ID: 81050

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Behold: this is one of the extremely rare instances when something to eat or drink appears in the Submachine series...
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...Actually, bathrooms (another proof that the mysterious subnet is explored by people an not, say, avatars) aren't more common, they are just easier to notice.
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The Lab's computer with an assignment from Murtaugh.
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This kind of portal is much less used than in "Submachine 4", but Mateusz Skutnik has invented another teleportation device for this game.
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Turn on the lights in order to be able to explore the Root.
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The secrets system has been changed a bit (even though the secret location looks the same): now one red ball is used to unlock each message, there are just five of them.
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A much more old-fashioned charger (compare to the one in "Submachine 4") which makes great creaking sounds. ;)
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A "3D puzzle in 2D environment", as Mateusz Skutnik called it in his comments (in the secrets section).
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We get to revisit the lighthouse again...
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...and there is even a secret in the same place (though the ones in "Submachine 2" were only an extra achievement with no use).
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This time we don't find any notes from predecessors. The player's notes are made automatically when finding important new things.
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This part of the Root looks different - finally some more variation!
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This puzzle was "borrowed" directly from the series' first spin-off game, "Submachine Zero: Ancient Adventure".
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This journey will be continued in the next game - the fifth and sixth game in the series seem quite closely tied despite a great difference in mood.
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