Lichdom: Battlemage
Moby ID: 81934
[ PlayStation 4 add ] [ Windows ] [ Xbox One add ]
Windows credits (2014)
231 people (173 professional roles, 58 thanks) with 236 credits.
Lichdom: Battlemage |
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Developed by | Xaviant |
Executive Team |
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Founder, Chief Executive Officer | Michael McMain |
Creative Director | Michael McMain |
Co-Founder, Chief Operating Officer, Chief Financial Officer | George E. Chapman II |
Chief Technology Officer | Charles Hollingsworth |
Management Team |
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IT Director | Bryan Ballard |
Design Director | Tim Lindsey |
Audio-Video Director | Mark Muraski |
Art Director | Arturo Pulecio |
Producer | Josh Van Veld |
Marketing Director | Gregory Fountain |
HR Director | Scarlet Dangerfield |
Engineering Director | Chris Rathjen |
Director of Community | Josh Olin |
Art |
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Animation Lead | John Ford |
Animation | Ian Kazimer, Michael Howard, Jeff Wong, Derek Mabson, Russell Stenberg |
Characters | Bryan Eppihimer, Wayne Williams, Kevin Murphy, Weston Reid |
Concept | John Grello, John Bridges |
Environent Lead | Daniel Brown |
Environment | Brandon Rosser, Derek Goeckeritz, Noah Brewer, Kevin Capa, Eugene Geer, Sean Campbell, Anthony Xenakis |
Lighting | Scott Warren |
Visual Effects Lead | Rollin Hafner |
Visual Effects | Eben Bradstreet, Jason Key |
Design |
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Gameplay Programming | Benjamin Collier, Andrew Thayer |
Level Design Lead | John Schuch |
Level Design | Kenny Davidson, Andrew Baker, Steve Caywood |
Story Content Lead | Brian Freyermuth |
Story Content | Ethan Skemp, Laurie Zolkosky |
Systems Design Lead | Jim Weinhart |
Systems Design | Andy Harmon |
UI/UX Design | Adam Doyle |
Engineering |
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Build & Deployment | Brian Glover |
Programming | Lynn Akers, Brian Hitt, David Novak, Craig J. Lipinski, Jeremiah Cauthorn, Jon Schreiber, Aaron Sumsky, Blake Edwards, David Dearing, Daniel R. Sauls |
Other |
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Quality Assurance Lead | Rick Helmig |
Quality Assurance | Nanette Arceneaux, Arrin Allen, Lindsey Jordan, Adrian Money |
Legal General Counsel | James E. Larson (Esq.) |
Marketing Brand Manager | Jeromie Neidlinger |
Support | Simon Allen, Mike Wilburn |
Office Manager | Jamie Mangan |
Executive Assistant | Gina Pulliam |
Interns |
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Engineering | John Certusi, Ethan Treff |
Design | Alexandra Ringer |
Quality Assurance | Hunter Ballard, Nicolas Fountain, Chris Hanes, Emily Rigole |
Special Thanks |
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Special Thanks | Michael Chambers, Kevin Duc, Samuel T. Elder, Jeffrey Gossmann, Joseph McDermott, Jean-Paul Self, Mitesh Shah, Nathalie M. Sparks, Chad Steingraber, Francis Tsai |
Team Thanks | Making this game was hard; real head; probably the hardest project ever., We started as 12 people who had never made a game and ended as more than 60 people - many of which are veterans., We all learned from each other and we grew as a family., Some very dear friends came and went along the way., In the end; we are the team who has made a game; one hell of a game. 'Thanks' doesn't event cover it; does it?, Fuck yeah!, Yeah; 'fuck yeah' covers it pretty well., Thanks to my lovely wife Suzanne; and our three children; Emily; Graham and Aaron. You guys are my world., A special shout out to Jack for keeping me company during late night play tests! War damn eagle!, To my creative and effervescent daughter Quinny Cat; my imaginative and caring son Tannner; and my beautiful and supportive lover Jennifer. Thank you for your enthusiasm and patience., Mark Muraski would like to thank his amazing wife Alison for putting up with his absence and crankiness!, Of course thanks to my kiddo Augie who often gave me clear direction for the sounds spells should make., Thanks to Jessica; Charlotte and 'next-baby' Edwards!, Maria Theresa Sia (Special thanks and love to my wife for all of the support and patience.), Thanks to my darling wife Cristina and our two crazy cats Charly and Luly., Grant Collier (Thank you for opening the most critical door for me into this industry.), Thanks to my wife Erin and daughters Hannah and Elise, Thanks Bubba; Bitty; Wifey; and Mr. 'Tickles'!, Kelly Cauthorn (For your love and support throughout this winding journey), And to our children whose smiles have sustained me., Jonathan Cauthorn, Carrie Cauthorn, For Karen and Eben Sr.: two people who were awesome in the time that they had., Special thanks to Latoshia; Bradley; and Toby., Thanks to Aileen; for nigh-infinite patience., Thanks to my supportive wife Melissa for putting up with the late hours and weekends of animating and mocap shoots during church. Oh; and thanks for walking Pixel..., Thanks to Tiff and Brad for their inspiration and support; and thanks to Michael and George for changing our lives!, 'If you ever want to tell me a secret and you make me swear on 'Puppies' that is going to my grave.', Thank you to my friends and family for their support., Anna Kendrick (for the quote), To my amazing family; my gorgeous bee; and my best of friends., I finally drew a video game thanks to all of you., Liz; will you marry me?, William Schreiber (Dedicated to the memory of my father), Thanks to my amazing wife; strong coffee; and batch processing., Thanks Christina; Chase; Geran; Brandon; Samantha., Thanks to 'Jerry'., Thanks to my patient wife for letting me put those extra hours into this game and encouraging me to do my best., Olivia Newton-John (You are a better muse than ...), Thank you to my amazing wife Steph; my awesome family; and the fantastic people I've had the privilege of working with. GGWP!, I'd like to thank Vicky and Jessica for all their love and support! I couldn't ask for a more wonderful family!, There's no other job in the world where you can debate the physics of magic; fight demons and kill undead all day and get paid for it., Thanks to all our families and friends for helping us get there., Thanks to Marlow's Tavern for the great food; beverages; and laughs., Thanks to Nicole; Amelia; and Charlotte for being adventurous. To the Struves and Van Velds for the hospitality, To Mark for a foot in the door, George Michael (for VGV!), The Lichdom: Battlemage development team would like to thank all of the Steam Early Access community members who helped make this the best game it could be! |
Launch Babies | Alexandria Howard (born October 26; 2009), Cassandra Howard (born October 26; 2009), Koh Brewer (born December 9; 2010), Kathryn Hollingsworth (born August 31; 2011), Addison Howard (born December 14; 2011), Braylon Robert Brown (born February 28; 2012), Cala Anne Thayer (born July 16; 2012), Kendalynn Capa (born October 12; 2013), Elise Marie Van Veld (born November 29; 2013), Jackson Douglas Key (born December 16; 2013), Henry Rick Cauthorn (born December 30; 2013), Wyatt Jonathan Cauthorn (born December 31; 2013), Bradley Rosser (born January 1; 2014), Joann Elexis Mabson (born March 15; 2014), Miguel Alexander Pulecio (born August 12; 2014) |
Cast |
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Voice Actors | Troy Baker, Clancy Brown, Jennifer Hale, David Lodge, Yuri Lowenthal, Jaime Murray, Joe Ochman, Cindy Robinson, David Shaughnessy, Cree Summer, Kirk Thornton, Gina Torres, Rick Wasserman |
Motion Capture Actors | Chris Jai Cortland, Rachel Markarin |
Partners |
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Additional Music by | Jeff Beal |
Additional Sound Design by | Ed Dulian |
Avison Young | Sean Moynihan |
Bennett Thrasher, LLP | Chiquita Woolfolk Banks (Esq), Peter Stathopoulos |
Partners | Hit Detection LLC, Powerhouse Animation Studios |
Miles Paterson Hansford Tallant, LLC | Wendy Kraby |
Natic Taylor & Company, LLC | Edwin Natic (CPA), Philip Taylor (CPA) |
Spring Studios Ltd | James Chaytor, Josh Allen, Patrick Green, Misha Palanova |
Cameron Payne Group LLC | Cameron Payne |
Churchill Stateside Group | Paul Lynch, Katie Conroy |
FG | PG | Frederique Georges, Arek Maciol, Mariusz Mierzwa, Kely Salazar, Linda Joe, Ben Aninion, Abel Solorzano, Chevail Alexande |
Partners: Babel |
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Vice President of Sales - Americas | Stephen Wickes |
Project Manager | Frédéric Gill |
Test Lead | Frédéric Gill |
Senior Tester | Nicholas Siarlis |
Babel | Nicholas Di Fulvio, Marie-Claire Lapaix, Easton Houle, Ben Harper, Tristan Stocker-Fortin |
Partners: Blindlight |
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Voice Direction | Wes Gleason |
Casting | Timothy Cubbison, Austin Snyder |
Partners: Georgia Department of Economic Development |
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Project Manager | Asante Bradford |
Partners: Lewis PR |
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Vice President | Chris Ulbrich |
Account Manager | Dan Walsh |
Account Executives | Ayan Jama, Marianne Ahlmann |
Partners: Liquid Advertising, Inc. |
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Media Supervisor | Christopher Gillette |
Media Director | Kevin Joyce |
Creative Director | Patrick Runco |
Data Managers | James Imirzian, Katharine Miller-Martinez |
Executive Creative Director | Alison Binetti |
Media Coordinators | Phil Rodriguez, Alexander Huang |
Controller | Shuly Millstein |
Tools & Licenses |
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Tools & Licenses | Simplygon, Powered by Wwise, Georgia, Autodesk Gameware Scaleform, Achieved with CryENGINE 3 |
Lichdom: Battlemage | © 2014 Xaviant LLC, All rights reserved., Portions of this software are included under license © 2004-2014 Crytek Corporation, All rights reserved. |
This software product includes Autodesk® Scaleform® software | © 2014 Autodesk Inc., All rights reserved. |
Powered by Wwise | © 2006-2014 Audiokinetic Inc., All rights reserved. |
Uses Simplygon® software | © 2014 Donya Labs AB |
Audio-Video |
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Music Composition | Britt LaReau |
Sound Design | Jessica Gore |
Video Production | Chris Brown |
Wabi Sabi Sound |
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Sound Designer | Andrew Lackey |
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Collaborations
MobyPro Early Access
People credited on this game were also credited on:
- The Culling, a group of 17 people
- The Elder Scrolls Online: Blackwood, a group of 9 people
- Diablo III: Reaper of Souls, a group of 9 people
- Middle-earth: Shadow of Mordor, a group of 9 people
- Diablo III: Reaper of Souls - Ultimate Evil Edition, a group of 9 people
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Other Games
MobyPro Early Access
In addition to this game, these people were also credited on other games:
- Yuri Lowenthal on 387 other games
- Jennifer Hale on 291 other games
- Kirk Thornton on 258 other games
- Troy Baker on 247 other games
- David Lodge on 213 other games
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Credits contributed by Sciere.