Stargoose Warrior

aka: Star Goose!
Moby ID: 836

[ All ] [ Amiga ] [ Atari ST ] [ DOS ]

DOS screenshots

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Title screen
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Beginning
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Combat
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Collect new missiles by going through this ramp
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In each of the eight levels you have to collect 6 colored crystals before you can advance. Here's a red one
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A group of enemy ground vehicles
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Surrounded by gun turrets; at the top of the screen you can see a tunnel entrance...
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..Inside the tunnel you have to collect these blue eyes to replenish either your shield, your standard ammo or your fuel (depending on the color of the tunnel - green = ammo)
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Dead End! Because your craft glides along the surface you always have to stay on the blue metal or you die
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I've launched a missile at a missile-turret, it shoots one back at me (unlike your pea-shooter, missiles are not blocked by elevations in the terrain but glide along)
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Firing at a stationary mine
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After collecting the 6 gems you can enter this warppoint to the next level (Notice that when the angle of the terrain changes, the game adjusts your ship's sprite as well, thus creating a pseudo 3D effect)
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Game title 1 (CGA)
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Game title 2 (CGA)
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Beginning (CGA)
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Battle (CGA)
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Inside the tunnel (CGA)
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