Chameleon Twist 2

Moby ID: 8508
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Description official descriptions

After finding his way back home from his first adventure, Davy decides to relax with his friends. However, while playing on the see-saw, a huge rabbit falls from the sky, sending Davy's head long into the sky. So once again, using his long tounge to attack enemies and grab on to distant ledges, Davy must find his way home from the land in the sky.

For this second adventure, you can choose from 4 different Chameleons, Davy and friends Linda, Fred and Jack. And as well as using his tongue, Davy can also use a parasol to float across large gaps.

Spellings

  • ć‚«ćƒ”ćƒ¬ć‚Ŗćƒ³ćƒ„ć‚¤ć‚¹ćƒˆ2 - Japanese spelling

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23 People (22 developers, 1 thanks) · View all

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Critics

Average score: 58% (based on 11 ratings)

Players

Average score: 3.1 out of 5 (based on 8 ratings with 1 reviews)

Tongue twister

The Good
I didnā€™t really like Chameleon Twist, but Iā€™m all about getting closure on a series, so I dove recklessly into its one and only sequel, Chameleon Twist 2. As it turns out, you donā€™t need to be acquainted with the first to understand its storyline, because itā€™s exactly the same. A completely normal backpack-wearing chameleon encounters a white rabbit that appears to be on his way to the Mad Hatterā€™s tea party and is flung into a series of magical worlds. The only way you can really tell that this is a continuation from the first and not a remake is that the chameleons seem to be more experienced from their last adventure and no longer move like their every joint is riddled with arthritis.

Having come directly off the first game, I was actually surprised by how smoothly the chameleons control. Running and jumping feels responsive, and all the chameleonā€™s tongue related moves are quicker and easier to use. It finally feels like the controls are up to the gameā€™s challenge, and as a result, the platforming feels much more solid and the game feels less rickety. The unique controls can finally be put to better use, and tongue vaulting, swinging, and flipping is a breeze and gives new life to the game. Itā€™s really quite impressive, at least, in contrast to the last game.

Likewise, the issues with the camera have been solved by having it locked at specific vantages, often turning the game into a quasi-sidescroller. Itā€™s similar to the one used in the previous gameā€™s Desert Castle stage. To use a more recent example, itā€™s a lot like Super Mario 3D Landā€™s camera, where itā€™s always pointed in a way that allows you to tackle the various obstacles without having to worry about wrestling with it. Itā€™s pulled off pretty well, and I canā€™t say it ever gave me any problems.

Coins replace the collectible crowns in the previous game, and this time around thereā€™s a much better reward for collecting them all. For every level that all the coins are collected on, a costume is unlocked that the chameleon can wear. Each of the four chameleons has their own set of costumes, and even if they donā€™t have any effect on gameplay, itā€™s a pretty fun reward to try and get. Separating the rewards by level rather than giving them out for a perfect game like the previous title did makes earning them less frustrating and ensures that they can be used for more than just replay value.

Most of the bosses are far more ambitious as well. In particular, I enjoyed the battle with the giant robot, if only for the sense of scale. They have the unfortunate problem of being pattern-based damage sponges, but their visual personalities help them stand out. Some of the battles are more annoying than others, but at least they are a bit more memorable than the ones in the first game.

The Bad
Itā€™s hard not to get a sense of dĆ©jĆ  vu from the four playable characters, the six abstract stages, and the minimalistic storyline. While the new moves ā€“ especially the ability to stick your tongue to any wall ā€“ do have a considerable impact on gameplay, the game feels more like a do-over than a true sequel. Some of the non-control related problems are still there, such as the short running time, and the mere existence of the first games tarnishes the once lustrous uniqueness of the experience.

Even the gameā€™s lighthearted, candy coated shell isnā€™t quite as sweet as it once was. The Chameleon design in the North American version has mutated in the intervening time between the first and second games, and rather than looking like a rounded blobby person, the charactersā€™ heads actually look unsettlingly like an actual chameleonā€™s. Itā€™s more detailed, yes, but itā€™s also almost disturbing looking. There are some neat enemy designs, such as the hamburgers (I guess I have a thing for food-themed enemy designs), but everything has a mean look to it, which is a departure from the googly eyed critters that made up the rogues gallery of the previous game. Itā€™s a matter of preference, for sure, but I preferred the sugary cuteness of the previous title.

The levels also arenā€™t nearly as varied as the original gameā€™s. Sure, they all have unique themes, but they all play basically the same. I couldnā€™t tell you what the difference between the Carnival and Toy stages are beyond their physical appearance, for example. Everything sort of blurred together for me, just a mess of pegs and sliding blocks. Even the colourful bosses, with a few exceptions, all play out in a pretty similar fashion, with all of them involving the slurping up of enemies to fire at opportune times.

The Bottom Line
While I once again wasnā€™t compelled to go back and grab all the collectibles that were on offer, I actually enjoyed Chameleon Twist 2, which is more than I can say for its predecessor. Itā€™s a vast improvement off the first game to the point where it doesnā€™t have to rely on its unique personality to be tolerable. But even with all its improvements, itā€™s a pretty AVERAGE game. There are many better platformers on the N64 to choose from, and from a quality standpoint, Chameleon Twist 2 falls pretty low on that list. Still, if you burn through those, Chameleon Twist 2 might be worth a look, if only for those burger monsters.

Nintendo 64 · by Adzuken (836) · 2015

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Game added by Kartanym.

Additional contributors: DreinIX, Rik Hideto.

Game added February 25, 2003. Last modified February 22, 2023.