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Conflict in Vietnam

aka: Conflict in Vietnam: The Strategic War Simulation, Conflict in Vietnam: Your Personal Time Machine into History!
Moby ID: 8659

Another simulation from the creators of F-15 Strike Eagle and Silent Service Conflict in Vietnam

Match the bravery, courage and patriotism of those who fought in the Vietnam War.

Conflict in Vietnam is an enlightening, easy-to-use simulation of that intense, agonizing and frustrating period of American involvement in the struggles of Southeast Asia.

It puts you in command as five of the decisive battles of the War are accurately recreated.

Either battle solo against the computer, or head-to-head against an opponent.

The exiting, non-stop action takes place in accelerated real-time. You must make constant decisions in order to accomplish missions in a hostile environment where it is never clear who is enemy or ally.

Will you be able to determine the strategies that lead to victory?

Conflict in Vietnam challenges the leadership qualities of veteran campaigners as well as new recruits to strategy simulations.

CONFLICT IN VIETNAM FEATURES * Accelerated real-time simulation * Excellent graphics and sound * Five exciting battle scenarios * 'What if' variants * Various skill levels * Historic accuracy * Single and two-player modes * Comprehensive documentation * Hundreds of hours of constructive entertainment

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From the back of the box

A Word From The Designers

The War in Vietnam dominated American life in the late 1960s and early 1970s. It was in the newspapers, in our conversations, on TV, and in our thoughts. The War shaped national politics, created a "generation gap", and contributed mightily to the emergency of the "counter-culture." Not since the Civil War had America suffered from such deep divisions, and hopefully it will be at least as long before it does again.

For a decade after the War ended, most Americans turned their backs on it, preferring to forget the painful episode as best they could. This response was natural and perhaps necessary, but it will become dangerous if it goes on too long. Just as America has finally begun to embrace the veterans of the War, it must begin to take stock of the lessons of the War. Many books and articles debating the political issues appeared during the War, and a good many first-person accounts were written by soldiers and junior officers in the decade after it ended. Relatively few works addressing the military aspects of the War have been published, however. It is not easy to learn how the War was fought, or why it was fought as it was.

Traditionally, such a gap would have invited a book. However, the power of the personal computer now makes it possible for us to offer a different approach: a series of real-time simulations in which you take command of one of the opposing armies. Each simulation starts with the contending forces at their historical strengths and in their historical deployments, but from then on your decisions determine the course of the battle. While you play, you will gain insight into the strengths and weaknesses of the opposing armies, and you will come to understand why they fought as they did. If you work at it, you may even come up with some improvements over the historical tactics.

All this said, we also believe that CONFLICT IN VIETNAM contains a set of exciting and challenging games that will engross you for many hours. Designing them was a tremendously rewarding process for us, and we are confident that whether you play to grapple with new strategic challenges or to gain new insights into history, you will find CONFLICT IN VIETNAM to be a uniquely satisfying experience.

Sid Meier, Ed Bever

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From the manual

Ia Drang, November 1965. The deafening whip of chopper blades indicates that the first large-scale helicopter assault ever attempted is underway. The battle begins with touchdown at LZ X-Ray. It ends five days later and no one is quite sure who has won, or what lessons were learned.

Five major battles from the Vietnam War will test your jungle combat command skills, as you harness airmobile forces, artillery and air strikes in a cat and mouse game of guerilla warfare. Battle simulation includes detailed challenges, including a day-night-cycle, weather, terrain, supply lines, formations, unit organization and experience, and more.

Conflict in Vietnam is a classic real-time simulation game from the 80s designed by Sid Meier and Ed Bever. The third title in the "Command Series" of tactical wargames from Microprose, the game begins with the defeat of the French colonial army and ends with the Viet Cong victory over the South Vietnam forces in 1972.

Each battle has multiple variables, so you can create “what-if” scenarios, and different levels of difficulty.

  • Accelerated real-time simulation

  • Historically accurate scenarios

  • Different skill levels

  • Single player campaign

  • Two-play head-to-head

  • Choose to lead either side

  • In-depth historical backgrounds and hints

The idea for the Command Series came from observation of actual tabletop military scenario exercises. The games challenge you to manage assets, strategically place and move them around the battlefield map, and try to out maneuver the enemy. Victory requires careful strategic thinking and fast responses to rapidly changing battlefield conditions. Sid Meier, one of the most well-known and prolific strategy game designer-producers, collaborated with historian Ed Bever to make the games incredibly historically accurate.

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Steam Store Description

CONFLICT INVIETNAM

YOUR PERSONAL TIME MACHINE INTO HISTORY

The Vietnam War—the tense, agonizing and frustrating period of American involvement in the struggles of Southeast Asia. Great bravery, courage and patriotism were demonstrated by the soldiers in the field against a background of political and social unrest and uncertainly at home.

Vietnam was the first and only war fought in the living rooms of the nation through national television coverage. That sensationalism rarely conveyed the military and historical significance of the actual battlefield situations. But now, with CONFLICT IN VIETNAM you have a personal time machine to experience the emotional highs and lows of the battlefield commanders as they struggled to accomplish their missions in a hostile environment where it was never clear who was the enemy or the ally.

CONFLICT IN VIETNAM gives you insight to the history of the war, and allows you to test your command abilities on the battlefield. You determine the strategies and tactics leading to victory or defeat.

CONFLICT IN VIETNAM gives all the great features you expect from a MicroProse "COMMAND SERIES" simulation, including: * Accelerated real-time simulation, with constant battlefield decision-making required. * Five historically authentic scenarios: PRELUDE: Dien Bien Phu 1954

INTO THE VALLEY: la Drang 1965

THE TIDE TURNS: Khe Sanh 1968

EMPTY FISHOOK: Cambodia 1970

FIRST CRACKS: Quang Tri 1972* Easy-to-Use Command System for novices as well as seasoned simulation strategists.
  • Solo and head-to-head competition.

Whether a veteran campaigner or a new recruit to strategy simulations, CONFLICT IN VIETNAM will challenge, intrigue, and enlighten you.

Source:

Back of Box - Apple II/C64/PC Booter (US)


Contributed by -Chris, jean-louis, Rik Hideto.


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