Fables & Fiends: Hand of Fate

aka: Fables & Fiends: The Legend of Kyrandia - Hand of Fate: Book Two, Kyrandia 2, Kyrandia II: The Hand of Fate, The Legend of Kyrandia: Hand of Fate, The Legend of Kyrandia: Hand of Fate (Book Two)
Moby ID: 871

[ All ] [ DOS ] [ FM Towns ] [ Macintosh add ] [ PC-98 ] [ Windows add ]

PC-98 screenshots

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Main menu
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Intro; Kyrandia is disappearing!
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Intro; Even the royal mystics are baffled
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Intro; A magic anchor stone is required
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Start of the game
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Watch it, slimeball!
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Well, that's one way to die...
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Saving Marko is optional
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Tickling a crocodile
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Zanthia's spellbook
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Another optional thing you can do is open the letters by holding them above the steam emanating from the sulphur springs
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This one is addressed to Scotia (from Lands of Lore) and also contains an Indiana Jones reference
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A little intermission starring Marko and the Hand
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Electrifying
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Get back to work! You haven't fulfilled your contractual obligation
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Settings
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You can't come in. No pedestrians on Tuesdays
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There is another way to get three gold coins, this one is the faster of the two
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Zanthia had too much root beer and taffy
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Reload, Zanthia didn't make it across
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Freeing Marko from jail is, again, completely optional
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Mustard Island... and Zanthia's the main dish, unless you give the Chief cannibal something tastier
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Department of Anchor Guidance
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This is Fine. I like standing in the lava
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