🕹️ New release: Lunar Lander Beyond

Urban Legends: The Maze

Moby ID: 87731

Windows version

Good puzzles and lots to do

The Good
This is a standard hidden object / adventure game that installs and runs perfectly under Windows 10 - well, it did for me - that's just a bit better than most I've played recently.
Let's get the basics out of the way first.
Is there sound?
Yes there is. There's music which is actually quite good in places and there are sound effects which are also good, however there is no voice acting.
Is there a story?
Yes there is and like a lot of these games it is paper thin and contrived but it works.
What is it like to play?
All the hidden object scenes play the same. Though well hidden I don't recall anything being obscured by another object nor are items hidden inside boxes or behind movable pieces of scenery. I played the game all the way through and I counted twenty-eight hidden object scenes across all six levels. It seems like an odd number so I guess I may have missed a couple.
There are plenty of puzzles too and by a puzzle I mean something which has its own screen where things have to be manipulated, basically if it had a SKIP button I counted it as a puzzle and I counted forty of these. There are the usual sliding block puzzles, a couple of Simon Says type puzzles, arrange things in the right sequence puzzles, all standard fare. There were no jigsaw puzzles and the game had a few variations that I had not seen before such as combining a sliding block puzzle with gears that turned a cog that opened a lock.
Other than the above there is a lot of activity finding bits of locks, tools etc. to open cases, chests and what have you to get more bits and so on.

The Bad
If I have any quibble about the game it's about the in-game journal and the in-game map. Now this may be me not paying attention but there were a couple of times when I got stuck and I found that there was information in my journal that I don't remember collecting.
I'm also a bit unsure about whether I like the in-game map. Now for me there are two kinds of being stuck, there's the "I have several things that I've partially completed but I can't move on any of them - have I forgotten anything?" kind of stuck and there's the "Been everywhere, done everything - twice, what have I missed?" kind of stuck. Now in the first case I'd look at the journal to remind myself of the story and the unresolved issues or I'd look at the map to remind myself of the locations on the current level and mentally run through what they contained. However in this game the rooms on the map are colour coded and a green room showed me where I could find the next action to do/puzzle to complete. This is good but personally I'd like to exhaust all possibilities myself before resorting to that kind of aid.
When I did get completely stuck the game's help system was excellent, it told me to "Get the xxxx from the xxxx in the xxxx room." and I found that in one zoom screen I'd picked up one object but missed the second.

The Bottom Line
There is plenty to do in this game. Hidden object scenes are only part of the game's content, far more time is spent running around finding 'stuff'.
I played this game over two days. On the first day I solved every puzzle and avoided using the map and the journal as much as possible, however on the second day I wasn't so enthusiastic for some reason and I skipped some of the trickier puzzles that didn't appeal to me. Overall my total play time was still well over five hours, which is around double the play time of some other hidden object adventure games, and could have been longer if I'd played to solve everything.

by piltdown_man (236388) on February 5, 2023

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