🕹️ New release: Lunar Lander Beyond

Zoop

Moby ID: 8817

[ All ] [ DOS ] [ Game Boy ] [ Game Gear ] [ Genesis ] [ Jaguar ] [ Macintosh ] [ PlayStation ] [ SEGA Saturn add ] [ SNES ]

DOS screenshots

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Title screen
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Stage 1.
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Zapping a shape. The colour of the beam matches the colour of the piece being launched
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When the objects make it to the platform the player's craft / ship / gun / zoop or whatever the triangular thing is called, explodes
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Game Over
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After losing the player is presented with some helpful hints
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The shareware version of the game starts with this screen
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The shareware game ends with this nag screen

Game Boy screenshots

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Title screen
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Main menu
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Select your stage and difficulty
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Starting the game
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Arg! They got through to the center.
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End of game
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I can enter my high score.

Game Gear screenshots

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Legal-shmegal
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A funny company logo, if I ever saw one
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Minimalistic title screen
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Turned into a... yellow star!
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Main menu
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Options
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Selecting a stage
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Let's begin!
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I'm now green, so why am I facing red?..
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Uh-oh... this doesn't look good
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Turned into a lightning!
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Exploded. Defeated
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Clear and simple...
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High scores

Genesis screenshots

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Title Screen
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Main Menu
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Options
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Select a stage and difficulty level
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Starting a game on continual play mode
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Fire at a blue piece when blue to make it disappear
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Making a piece disappear
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Firing at a color different than the color you are...
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...will result in the pieces exchanging positions
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You can take out a whole row if they are all the same color as you
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Pausing the game blocks out the playfield
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One more piece to go
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The next stage
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The pieces are approaching the center
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Oh no!
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Game over
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Enter your initials into the high scores list
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The 3rd stage during level play
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The 4th stage during level play

Jaguar screenshots

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Title screen
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Select game type or options
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Select starting stage and difficulty

Macintosh screenshots

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Title screen
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Let's go!
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Coming back after a purple row was eliminated
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Stage 2
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Stage 3
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Oh No!
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Continual scores screen

PlayStation screenshots

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Main menu
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Audio options
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Difficulty options
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Game start
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Second level
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Fourth level, with the saw power-up
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Using the power-up to clear a column.
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Fifth level
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Bonus activated.
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Bonus collected
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Sixth level
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Tiles invading the middle field.
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Game over
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High scores

SNES screenshots

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Title screen.
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Not much to look at...
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