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Zoop

Moby ID: 8817

SNES version

Good Concept That Could've Been So Much More

The Good
The action is fast-paced in this unique puzzle game. Half of the game's difficult comes from the approaching shapes poised to do away with your poor cursor. The other half of the game comes from the puzzle itself which feels a lot like a hectic version of (insert name of other color matching puzzle game here).

The music is quite good for a Super NES which isn't surprising with how late this game was released for the system. There are only a few tracks in the game, but all of them are reasonably well-written. The sound effects, however, leave something to be desired.

The Bad
Where is the multiplayer? Even cooperative play would've been a welcome change from the two modes offered by the game - continuous and level. With only two game modes, you have to REALLY love Zoop for it to stay in your system more than an hour. Even a tournament mode with players trading off turns would've been more fun than mindlessly meandering through the repetitiveness of the game's single player modes.

Another minor gripe I have with the game is the graphics. The colors are bright and pleasant, but whoever designed the shapes you clear was obviously getting off easy for this title. Any kind of general theme could've saved this game. In fact, why didn't they have a few "tile-sets" to choose from?

The Bottom Line
For puzzle gamers, this is a fun game that will keep you challenged. I'm afraid, though, that had this title been produced a mere four or five years later we'd simply see it as some flash game on the internet. It's bare pickings and it's sad - Zoop could've really been an amazing puzzle game.

by Steve Thompson (87) on April 18, 2006

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