F1 Pole Position 64

aka: Human Grand Prix: The New Generation
Moby ID: 9196
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Description official descriptions

A Formula 1 racing game, officially acknowledged by the FIA F1 World Championship, containing the 16 World championship circuits of the day, ranging from Monza and the old Hockenheim to Monaco and the Hungaroring.

Car setup is highly detailed, reflecting real Formula One and the game's simulation basis. You will have to race in the wet, which means further setup modification to cope with the reduced grip. You can also edit the level of car damage, the pit-car radio, and whether the CPU cars can collide. There are also Battle and Time Trial modes, with your best laptimes recorded.

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Credits (Nintendo 64 version)

46 People (45 developers, 1 thanks) · View all

Program Director
Operation Program
Efect Program
System Program
Tool Program
Visual Support
Graphic Director
Graphic Design
Course Model
Visual Design
Sound Director
Composer
Sound Developer
Program Support
[ full credits ]

Reviews

Critics

Average score: 65% (based on 23 ratings)

Players

Average score: 2.3 out of 5 (based on 9 ratings with 1 reviews)

Poor F1 Game

The Good
The up-close graphics are fine

The Bad
Terrible draw distance, controls are stiff.

The Bottom Line
A racing simulation game about Formula 1. This features real racers and tracks, and a lot of options in terms of customising your car. You can play through a entire Grand Prix (10 laps per race, with qualifiers to improve your start position), individual races or time trial. It was the N64’s first racing simulation game.

The biggest problem with F1 Pole Position is the draw distance. You can never see much of the track, so you can’t see upcoming turns at all. It’s also very distracting as stands and buildings appear out of thin air. The up-close graphics are well detailed for the N64, but it doesn’t mean much when it hampers the gameplay severely. To make matters worse, your icon on the minimap is not very clear and blurs in with all the others.

The driving feels a big sluggish and unresponsive, too. It doesn’t feel broken, it just isn’t a lot of fun. I’m not very familiar with the history of racing simulation games (all I know is that this was shortly before Gran Turismo), so I can’t comment on how this fared for the genre, but it’s not really a game that needs to be looked back upon.

Nintendo 64 · by Cube1701 (2) · 2024

Trivia

Version differences

The Japanese version had no FIA licence, and therefore all driver names are slightly "deformed". Even the photos are different from the European release of the game.

For unknown reasons, they also changed the introduction sequence for the European release. Instead of the real-time rendered intro, the Japanese version has a kind of slide show.

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Identifiers +

  • MobyGames ID: 9196
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Contributors to this Entry

Game added by MetalHead.

Additional contributors: Timo W., Patrick Bregger.

Game added May 14, 2003. Last modified June 26, 2023.