The title screen and main menu. Parts of this scene are animated, for example Kate's head moves as she scans the city for baddies
The game's configuration options.
There are thirty in-game achievements. As an achievement is earned an element is added to the painting
There are three difficulty settings
The game starts with a sequence showing Kate with a psychiatrist as she tries to come to terms with the the death of her mother years ago and her subsequent ad dreams. In this shot we've also earned an achievement.
There is an in-game journal which keeps track of the story but current goals are recorded elsewhere
Kate is a fashion designer and this is her office. We don't go straight into the superheroine stuff first we have to deal with the day-to-day tasks at work
A hidden object scene. In this type of scene the items are shown in silhouette and typically each item as it is found is used to find or make the next
After solving several minor puzzles we come to this where Kate has to assemble her fashion collection
This puzzle is in Kate's apartment where, after solving more minor puzzles to feed the cat, we come across this light based puzzle
Kate's first meeting with the warrior order
Kate joins the order which has an interesting mix of ancient and modern decor
Several more puzzles need to be solved just to get our weapon in a fit state to be used so that training can begin
In this hidden object scene pieces of three different weapons/pieces of armour have to be collected. They are automatically constructed so no assembly is required.
There are traditional hidden object scenes, the items are all hidden in plain sight apart from those written in red/orange text
A completely different style of artwork is used for this, a sweet hotel
Kate gets to use potions at various points in the game though she never has that many and seems to acquire one just when it is needed. Here she is about to use one for supernatural strength.
Here Kate is using supernatural sight to look through walls
There are many varied puzzles in the game. Here the coloured wheels, which we had to look for, have to be swapped from one truck to the other. It is a test of logic and, above all, patience as one wheel cannot jump over another
The time machine has been activated
The game continues in the middle ages
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