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Call to Arms: Deluxe Edition

Moby ID: 94264

Windows credits (2015)

45 people (43 professional roles, 2 thanks) with 50 credits.

Call to Arms

Digitalmindsoft www.digitalmindsoft.eu
Managing Director Christian Kramer
Project Lead Christian Kramer
Gamedesign Lead Christian Kramer
Programming Matthias Sommer, Florian Harde, Thomas Bothe
Art Caspar Helling, Anna Rotenberg, Martin Milz, Verena Gruse, Christopher Rockel, Kristina Waldt, Francois Klose, Anton Gulega, Vasily Galynskiy
Artworks Steven Bagatzky
Game Design Jens Dreyer
Mission Design Peter Maliszewski, Fabian Trittermann
Map Design Jens Dreyer, Fabian Trittermann, Ville Toivonen, Florian Stößel
Community Management Curtis Copple
Music Dynamedion
Sound Dynamedion
Special Thanks Our supporters, our friends and our families!

DevCubeStudio

- www.devcubestudio.com
Lead Programming Vladimir Sukhorukov
Programming Anton Dukhanov, Valentin Plyasinov, Dimitriy Kiriliuk, Dmytro Riazantsev (credited as Dmitriy Ryazantsev)
3D Modeling Andrey Ubrashaev, Igor Diulin, Pavel Logvinenko, Andrey Kolesnikov
Animation Eugene Sergienko
Special FX Pavel Kudryavtsev

Legal Notices

GEM 2 Engine This product is based on the software technology licensed from Best Way. GEM 2 © 2004-2019 Best Way. All rights reserved.
Steamworks © 2019 Valve Corporation. Steamworks and the Steamworks logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.
Miles Sound System Uses Miles Sound System. Copyright © 1991-2019 by RAD Game Tools Inc.
MPEG Layer-3 MPEG Layer-3 playback supplied with the Miles Sound System from RAD Game Tools Inc, MPEG Layer-3 audio compression technology licensed by Fraunhofer IIS and THOMSON multimedia
GJK Engine A Fast and Robust GJK Implementation, Gino van den Bergen (Copyright 1998)
Multi-Body Package This software uses simple multi-body package, Eugene Laptev (Oxford Dynamics)
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Collaborations

MobyPro Early Access

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Other Games

MobyPro Early Access

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Credits contributed by Dmytro Riazantsev.