Neverwinter Nights: Shadows of Undrentide

aka: NWN: Shadows of Undrentide, Neverwinter Nights: Der Schatten von Undernzit
Moby ID: 9576
Windows Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 2/26 9:11 PM )

Description official descriptions

Shadows of the Undrentide is the first official expansion pack for the original Neverwinter Nights game, which must be installed. Unlike most add-ons, this expansion doesn't extend the first game. It is an entirely new campaign in which players can start a brand new character or load up a previously saved NWN character.

The story begins in Master Drogan's School for Heroes amidst the snowy mountains in the northern portion of the Forgotten Realms. Your studies finished, you and several other adventurers are just about to graduate. As you walk toward the main hall, havoc ensues as a band of kobolds attacks, stealing four magical artifacts and seriously injuring Master Drogan, who is unconscious. You are sent out into the world to find a special healing potion for Drogan and to recover the stolen artifacts. Your travels will take you deep into the Nether Mountains, the Anauroch Desert with a caravan of halfling gypsies, and high above the earth inside the flying city of Undrentide.

The game is divided into 3 Sections comprised of Chapter 1, the Interlude and Chapter 2, and gameplay does not differ from the original game with the same engine and interface throughout. But there is more interaction with your "henchmen" companions in this expansion.

At first, you can choose between 2 companions to accompany you: the self-righteous, half-orc sorcerer Xanos or Dorna Trapspringer, a dwarven rogue-cleric. Later on you can choose Deekin, a kobold Bard. Each one has a unique personality, attributes and abilities which you can access by talking to them or selecting it. For instance, talk to Dorna and ask her to cast one of her cleric spells. If they have double classes (as is the case with Dorna), you can tell them to "train up" in just one or both of them as they increase in levels.

The ability to view and manipulate your henchman's inventory is new, allowing you to equip them and load them down with objects as you see fit.

When you have advanced higher in experience, you can choose one of the 5 new Prestige classes, or continue on with your current class. The new Prestige Classes are:* Assassin (Stealthy, back-stabbing attacker)

  • Arcane Archer (Spell-casting Ranger with special ranged attack abilities)
  • Blackguard (Evil Warrior, absolute opposite of a Paladin)
  • Harper Scout (Stealthy Rogue/Ranger)
  • Shadow Dancer (Evasive and stealthy Magic user)

Your character can be played in the single-player game as well as in the multiplayer online world. If you are into making MODs or being a Virtual Dungeon Master, Shadows of Undrentide adds more goodies to play with. The winter, ruins, and desert tile sets give module creators more variety, as do the new classes, monsters, skills, and feats.


  • 无冬之夜:古城阴影 - Simplified Chinese spelling
  • 絕冬城之夜之黯影之心 - Traditional Chinese spelling

Groups +



Credits (Windows version)

272 People (261 developers, 11 thanks) · View all

Creative Director
Lead Designer
Art Director
Portrait Artist
Technical Lead
Q.A. Lead
Music, SFX & Voice Direction
Additional Music
  • dSonic
  • RustMonkey
Additional Artwork
  • Cyberlore Studios
Voice Acting
[ full credits ]



Average score: 80% (based on 38 ratings)


Average score: 3.9 out of 5 (based on 49 ratings with 1 reviews)

Not much has changed, but it's not really a bad thing.

The Good
A good story unravels in this expansion pack, which also features some interesting changes from the original game.

The design and engine of the original Neverwinter Nights is here, which is a very good thing, considering the original is a great game with an extremely versatile engine.

A few changes come to enhance an already good game, like henchmen inventory control, which allows you to divide weight amongst your henchmen and equip them with the armor or weapons you choose. More interactions are also available with henchmen, like requesting item identification, or a spell to be cast.

Like one would expect from an expansion pack of this sort, it adds more items, magical or otherwise, to the already huge repertoire. New areas (with new terrain graphics to go with) are also present, like harsh desert, cliffs and canyons, and the snowy Hilltop, where the game starts.

The game also features some new character classes, called Prestige, which add a bit more spice to the complex character development borrowed from the AD&D 3rd Edition rules.

Also worth noting is the bolder approach which the designers took with the engine, using spell effects for traps in dungeons or in-game puzzles, or even in-game cutscenes, to add ambiance to the story.

The Bad
An overall feeling of lower production values arises from the start of the expansion campaign. The voice acting is much more scarce and badly done, and many graphics are taken from the older version, but given new definitions or names. New graphics don't evoke the style and flare of the original either.

Also, the game feels somewhat unbalanced: too easy at some stages, and much too hard in others. It also leaves you hanging in many occasions, like when playing an evil character that's forced to destroy the forces of evil anyway. By the way, playing a Blackguard, for instance, provides little or no advantage at all in the expansion pack, whereas in a more complex game it could prove very powerful.

Another complaint, but not necessarily a flaw in the game, is that, very much like the original, it is way too linear. Specially now, with so many interesting new character classes, you are forced to follow a path with little or no diversions, where all seems predefined (locations, enemies, conversations and bounties).

The Bottom Line
A great investment for those who liked the original (in concept and design) and want another go at it, but if you didn't like the original there's not much of a reason for you to try this one.

Windows · by tbuteler (3021) · 2004



  • 4Players
    • 2003 – Best Add-On of the Year


MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Neverwinter Nights
Released 2002 on Windows, Linux, 2003 on Macintosh
Neverwinter Nights: Hordes of the Underdark
Released 2003 on Windows, Linux, 2004 on Macintosh
Neverwinter Nights 2
Released 2006 on Windows, 2008 on Macintosh
Neverwinter Nights: Diamond
Released 2005 on Windows
Neverwinter Nights 2: Storm of Zehir
Released 2008 on Windows
Neverwinter Nights: Platinum
Released 2004 on Windows
Neverwinter Nights: Gold
Released 2003 on Windows
Neverwinter Nights 2: Deluxe
Released 2008 on Windows

Related Sites +

Identifiers +

  • MobyGames ID: 9576
  • [ Please login / register to view all identifiers ]


Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Grangel.

Macintosh added by Corn Popper. Linux added by Iggi.

Additional contributors: Unicorn Lynx, Indra was here, Jeanne, 80, Zeppin, Paulus18950, Patrick Bregger.

Game added July 4, 2003. Last modified January 19, 2024.