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Enjoy your favorite Atari 2600 and 7800 games on one system, the Atari 2600+
Space Quest: Vohaul Strikes Back
Moby ID: 97968
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Windows screenshots
Reminding the story (with screenshots from original games).
Meet the Apemen: derived from several species, but all with the same weaknesses.
Design for Vohaul's new robot body.
Roger and Beatrice are spending their vacation on a very romantic planet...
Another cosmic fast food diner...
After crash-landing the Alluminium Mallard...
Radon surface basically looks like this: purple-pink sky, lots of ice, some strange plants and mushrooms and an ominous fortress in the distance...
...Still, a clever guy can create a beach resort even in a place like this.
A little shop with lots of Easter eggs from various games (apart from this "King's Quest" reference, check out for example the Pacman toys).
Painting the caves under the surface of Radon gives an opportunity to change the color scheme...
A little bar inside the undeground Furkunz village.
Some Furkunz have even created their own Thieves Guild. From this point of view, Roger is like a "Quest for Glory" hero who is not a Thief...
The doctor's tent in the Apemen Boot Camp.
A fake moustache seems enough to fool the Apemen... See, I told you - they're not very clever.
Roger is now in the sewers and has arrived in the penguin lair.
Better don't guess what will Roger use to (relatively) safely get down this frozen slope...
Finally! - in front of Vohaul's fortress.
Whoops... it seems they had to settle for a bit more low-budget version of Vohaul's new body...
Roger in the cell - not much more escape-proof that the one in "Space Quest 6".
This "tram" (for me a tram is a streetcar, isn't it?...) can be used to travel a bit around the fortress, but first we need to disable the self-destruct sequence.
Quite many ideas in the game were inspired by "Space Quest 6", its "direct predecessor" of 16 years distance - here Lewdy the Furkunz enters the system to disable the self-destruct sequence.
Vohaul's fortress seems a bit like a closed city - it even includes a store.
Now Roger has to get to Radon's moon.
And here he is!
Radon's moon has more interesting places such as this weapons shop.
That's the beauty of "Space Quest": it's sci-fi theme and comedy atmosphere allow for countless weird places.
The moonbase - looks a bit like an architectural model, and I love those things!
Just like the original games, "VSB" has lots of funny comments. Unfortunately, this gray background looks kinda outdated and very amateurish... And yet this is really a quality game!
An office inside the moonbase.
The Furkunz are now under mind control and forced to work as slaves...
Look how Roger turns green when standing in an area of green light.
Entering Vohaul's mind - the three doors represent traumatic memories which have turned Vohaul mad and evil.
The first memory: Vohaul's childhood.
Allow the memory to run and see Vohaul accidentally blow up his house. Now we have to return and change the past.
The third memory: Vohaul, too, once had mundane yet innocent interests such as dating...
Breaking the fourth wall: get the Narrator to talk to Beatrice.
Repairing a machine thanks to Beatrice and the Narrator.
The second memory: would you guess Vohaul used to work at Monolith Burger?
Monolith Burger crew room
Vohaul's memories have been fixed. But before he can become good again, Roger needs to enter his subconsciousness...
Let's stop here with the words "No more spoilers!". Unfortunately, some of the remaining screenshots are really lovely...
Are we missing some important screenshots?
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