Space Quest: Vohaul Strikes Back

Moby ID: 97968

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Windows screenshots

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Reminding the story (with screenshots from original games).
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Meet the Apemen: derived from several species, but all with the same weaknesses.
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Design for Vohaul's new robot body.
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Roger and Beatrice are spending their vacation on a very romantic planet...
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Another cosmic fast food diner...
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After crash-landing the Alluminium Mallard...
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Radon surface basically looks like this: purple-pink sky, lots of ice, some strange plants and mushrooms and an ominous fortress in the distance...
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...Still, a clever guy can create a beach resort even in a place like this.
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A little shop with lots of Easter eggs from various games (apart from this "King's Quest" reference, check out for example the Pacman toys).
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Painting the caves under the surface of Radon gives an opportunity to change the color scheme...
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A little bar inside the undeground Furkunz village.
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Some Furkunz have even created their own Thieves Guild. From this point of view, Roger is like a "Quest for Glory" hero who is not a Thief...
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The doctor's tent in the Apemen Boot Camp.
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A fake moustache seems enough to fool the Apemen... See, I told you - they're not very clever.
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Roger is now in the sewers and has arrived in the penguin lair.
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Better don't guess what will Roger use to (relatively) safely get down this frozen slope...
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Finally! - in front of Vohaul's fortress.
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Whoops... it seems they had to settle for a bit more low-budget version of Vohaul's new body...
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Roger in the cell - not much more escape-proof that the one in "Space Quest 6".
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This "tram" (for me a tram is a streetcar, isn't it?...) can be used to travel a bit around the fortress, but first we need to disable the self-destruct sequence.
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Quite many ideas in the game were inspired by "Space Quest 6", its "direct predecessor" of 16 years distance - here Lewdy the Furkunz enters the system to disable the self-destruct sequence.
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Vohaul's fortress seems a bit like a closed city - it even includes a store.
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Now Roger has to get to Radon's moon.
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And here he is!
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Radon's moon has more interesting places such as this weapons shop.
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That's the beauty of "Space Quest": it's sci-fi theme and comedy atmosphere allow for countless weird places.
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The moonbase - looks a bit like an architectural model, and I love those things!
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Just like the original games, "VSB" has lots of funny comments. Unfortunately, this gray background looks kinda outdated and very amateurish... And yet this is really a quality game!
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An office inside the moonbase.
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The Furkunz are now under mind control and forced to work as slaves...
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Look how Roger turns green when standing in an area of green light.
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Entering Vohaul's mind - the three doors represent traumatic memories which have turned Vohaul mad and evil.
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The first memory: Vohaul's childhood.
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Allow the memory to run and see Vohaul accidentally blow up his house. Now we have to return and change the past.
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The third memory: Vohaul, too, once had mundane yet innocent interests such as dating...
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Breaking the fourth wall: get the Narrator to talk to Beatrice.
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Repairing a machine thanks to Beatrice and the Narrator.
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The second memory: would you guess Vohaul used to work at Monolith Burger?
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Monolith Burger crew room
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Vohaul's memories have been fixed. But before he can become good again, Roger needs to enter his subconsciousness...
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Let's stop here with the words "No more spoilers!". Unfortunately, some of the remaining screenshots are really lovely...
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