🤔 How many games has Beethoven been credited on? (answer)

Street Fighter: 30th Anniversary Collection

aka: Street Fighter: 30th Anniversary Collection International
Moby ID: 99454

[ All ] [ Nintendo Switch ] [ PlayStation 4 add ] [ Windows ] [ Xbox One add ]

Windows screenshots

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Loading splash
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Main splash screen
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The main menu ever so slowly rotates several pieces of key art
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The available games in singleplayer and local multiplayer.
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Street Fighter (1987), where it all began.
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Street Fighter II: The World Warrior (1991), which brought the series and the genre fame.
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Street Fighter II': Champion Edition (1992), which started selling patches as separate products.
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Street Fighter II' Turbo: Hyper Fighting (1992), which started adding moves, game speeds and costume colors.
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Super Street Fighter II: The New Challengers (1993), which expanded the roster and added game modes.
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Super Street Fighter II Turbo (1994), which brought the Supers mechanic, increased difficulty and became a competitive icon for decades to come.
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Street Fighter Alpha: Warriors' Dreams (1995), which broke new ground and realized the narrative power of prequels.
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Street Fighter Alpha 2 (1996), which introduced custom combos.
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Street Fighter Alpha 3 (1998), which brought the "ism" system for implementing differing playstyles
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Street Fighter III: New Generation (1997), which had its own unique identity.
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Street Fighter III: 2nd Impact - Giant Attack (1997), which introduced Personal Actions
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Street Fighter III: 3rd Strike (1999), which brought the kitchen's sink of mechanics.
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In most of the included titles, the game can be paused to check the controls needed to perform character-specific moves.
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The training mode allows tinkering with some special settings to make practicing easier.
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As of 2023, the multiplayer lobby is barren albeit online.
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The History section shows a timeline of game releases, derived media, merchandise, etc. Conspicuous is the omission of the actual upgraded releases like Alpha 3 Upper mentioned here.
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The Characters menu allows looking up the lore of each character from the included versions of the games...
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...and a sprite viewer which is a great idea and is crucial for measuring timings in higher-level play, but does not show all sequences for all games.
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A music player is also provided, although in this day and age, a standalone soundtrack release in MP3 or FLAC formats would be preferrable.
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Each game has an info section of its own showing how it changed from its predecessors, when it was released and under which circumstances. A screenshot of that on MobyGames makes it, as kids today say it, "meta".
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The very first Street Fighter's pitch document.
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Street Fighter II concept images, with comments overlaid.
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Street Fighter Alpha concept images, zoomed in.
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Street Fighter III concept art, showing how much effort went into the most visually striking 2D game in the series.
Are we missing some important screenshots? Contribute.