Secret of Evermore

Moby ID: 9981

SNES version

You've been gotten, it was the "... of Mana" series, not the "Secret of ...." series. Nevertheless, this game is good for what it is

The Good
Welcome to my Secret of Evermore review. Secret of Evermore is, sort of between a spin-off of the Seiken Densetsu series (itself started as a spin-off of the Final Fantasy series), and a false sequel to Secret of Mana.

This game was developed by the American Squaresoft team, about when Seiken Densetsu 3, the real sequel to Secret of Mana, was going to be released in Japan. For some obscure reason, Square America decided to develop this game instead of translating SD3, in order to provide fans with a sequel. Having been developed by the American team, the game has almost nothing in common with Japanese developed Square games. This is why I consider it a "fake sequel", although this game's mechanics gameplay try to mimic Secret of Mana as much as possible (in some regards, more than other games of the Seiken Densetsu series), it actually has not caught the soul or universe of the Seiken Densetsu series at all.

Nevertheless, for what this game is, I can only say it is very good, and that Square USA did their best to release a very enjoyable game.

First of all the gameplay : It is almost exactly like Secret of Mana, and unlike any other game in the Seiken Densetu series. This is an action-RPG game, and in battle, you can use your weapon with the 'B' button. An energy meter then fills itself to 100% at which point a small noise will play, indicating that you can attack again. You can attack before 100% is reached, but the attack will be very weak, punishing you for not being patient enough. You can also run, which also uses your energy meter. Once a weapon is levelled up, you can charge it by holding the B button, reaching 200% or 300%, and releasing a super attack. You can also cast spells (in this game an alchemy system runs the spells instead of a spirit system like Seiken Densetsu games), and the spells are not affected by the energy meter - you can cast them anytime and as quickly as you want.

The story resolves around a boy and his dog, which gets miraculously transported from the real world to a strange world. You start the story in the prehistoric area, and then an antiquity area, middle-ages area and futuristic area will come.

In this regard, the game plays and feels exactly like Secret of Mana, and the creators were very successful in cloning the gameplay as much as possible. The irony is that this makes this game extremely distant from other Seiken Densetsu sequels (Seiken Densetsu 3, Legend of Mana), which plays more like Beat'em Up games. However, the game added more gameplay features than Secret of Mana, which makes it more interesting to play.

The key to the additional features is your dog, which is able to search various treasure by sniffling. There is many ingredients, items required for alchemy such as water, ethanol or ashes, all over the place, and often at logical place, such as petals near flowers, or ashes near a fireplace. Ingredients are necessary for casting spells, including healing, so hunting for them is interesting and rewarding.

I cannot say how great of an idea it was to have a dog as a companion, rather than other heroes like it is the case in 90% of RPGs. It really sets the mood for the game and change the perspective a lot. In each of the historical areas, you have a different dog, which actually is the same dog which changes of physical appearance, so it is not too boring. In addition to those 4 different dogs, there is the normal dog from the real world but it is never playable.

The graphics in Secret of Evermore are absolutely gorgeous and top-notch for the system. The game was released late in the SNES lifetime, and they made sure to push the system to its limit. The prehistoric area really feels wild, and the middle-ages area feels very dark. The characters and the dog are very realistic. The backgrounds are full of well done shadow effects. The only downside is that the hero is an extremely generic and forgettable guy, but really this isn't much of an issue.

The game itself is not only fun to play, but also is packed up of jokes which is refreshing for Square games, which usually takes themselves very seriously. There is just too many funny things in this game for me to mention them all, but be sure that some humour will be there, and it is for the best. There is also many other references to Final Fantasy games, and to imagined movies that have stupid and funny names.

Although there is not many musical pieces in the game, especially for Squaresoft standards, I should mention that there is still a few very memorable songs in this game, especially the opening song, that will make you want to listen them again. The sound effects (which makes most of the game's sounds) are very well done and realistic.

The game system do not stop with weapons and alchemy formulas I have already mentioned. There is also the summons, which are barely useful but still they deserve a mention, unlike in Secret of Mana summons and spells (alchemy formulas) are separated. Most spells starts being not very useful but becomes powerful as you level them up, just like in other Seiken Densetsu games. There is also a trade system where you can buy some stuff to trade against other stuff to get items that enhance your stats, and there is different currencies for each historic areas.

The bosses in this game are extremely varied, for the most part extremely though and requires a lot of strategy to be defeated. Even the very first boss is extremely challenging and epic.

The artificial intelligence has been greatly improved, your dog do not "get stuck" like you comrades would do in Secret of Mana, which was a major flaw of the game.

The Bad
The alchemy formulas starts too weak at Level 0, and it takes a while to rise them to a level where they will do acceptable damage compared for the alchemy ingredients that you have to invest for them. I didn't like that you have to talk to specific people to activate or deactivate your alchemy formulas (the people who gave you the said formulas). This does not make much sense, why wouldn't the game let you cast all the alchemy formulas of the game at any given point ?

I didn't like that you can miss a hit on an enemy even when you actually hit it, like in non-action RPGs, based on accuracy and evade stats. There is thus two different ways to miss, you can actually miss the enemy, or you can land a hit which will miss because of your stats. This is particularly annoying at the start of the game when you have very bad stats and will miss very often.

The historical areas are not equal in size, and this makes it obvious that the game was rushed toward its release. The prehistoric area is huge, the antiquity area is fairly large, the middle-age area is rather small, and the futuristic area is very tiny. Each "world" is about half of the size of the previous one. The end of the game is so rushed it looks like it was programmed in a couple of days and rushed for the release of the game. You get news item at a rate that is so fast that you cannot use them before you get the next better weapon/armour, because the developers still inserted all the planned weapons and armours, but made the world extremely small. You get two different airships at like 10 minutes of interval, because the developers planned to have 2 airships but couldn't expand the scenario at this point. There is unused islands on the world map.

Also it was some sort of disappointment that what first appeared to be time travel was actually just space travel within a very unequally developed world. Overall, as a whole game, it is much much smaller than Secret of Mana (despite the very large prehistoric area), although the increase in diversity of environment compensate for that.

Another problem is the music. I already mentioned that yes, there is good music in this game, however it is mostly found in the antiquity area, and for boss battles. Most of the time only sound effects plays, or sound effects with an extremely minimal music of only a single instrument, which sounds terribly weird, and is in my opinion worse than sound effects only. I can only tell that even if it is not a complete failure, the soundtrack of the game leaves a lot to be desired. This is especially disappointing considering that some of the music is really great in the few places where they cared to actually use music, so it's a huge shame that you won't be hearing any music during 70% of this game, and when there is music it will plain suck 50% of the time. Overall it's a very inconsistent mixed bag, and is a huge disappointment compared to it's prequel Secret of Mana, whose absolutely amazing soundtrack was one of it's main selling points.

The scenario of this game is simply horrible. It couldn't be any less inspired. A hero suddenly find himself trapped in a magical world, seriously, haven't you already had this scenario hundred of times ? Time travel to prehistoric area to fight dinosaurs, oh this is just as equally common. The hero is as generic as it could be, thankfully his dog is the saving grace. Most of the dialogue in this game is stupid jokes, which is fun, however, at some point you'd want the game to at least take itself a little bit seriously now and then. Unfortunately it does not happen in Secret of Evermore, this game is almost a huge parody of an action RPG. If you are looking for an epic adventure and a great, tragic storyline, prepare to be extremely disappointed.

The learning curve in this game is very seriously messed up. Normally RPGs starts off being easy and getting progressively harder. Alternatively, some less well made RPGs have a constant level of difficulty, as the raising strengths of your enemies compensate your rising levels and wider set of abilities. Secret of Evermore is the first RPG I've ever played that gets progressively easier as the games goes forward. When you first land in the prehistoric area, the game starts of incredibly hard. You barely have any healing items, your only weapon is a bone that will miss all the time (both because of it's bad range and it's bad stats) and deal very little damage ! Prepare for game over and restarting. The first boss is insanely difficult, not only is he very far from the last save point, but also there is a huge maze between the last save point and the boss that you probably will have to do a couple of times before successfully defeating the first boss.

As the game moves on you get progressively stronger and get the ability to heal almost infinitely and to charge weapons to do stronger attacks. Near the end of the game, your dog is so overpowered that he is basically invincible. Fortunately the game is over if the hero is defeated, no matter the dog, so there is still challenge. However the hero basically turns into the dog's healer, and the dogs clears everything there is on his way. In the futuristic time period, your dog deals often 1500 damage when you deal 300 damage with your best charged attack. What is the point of even trying to kill enemies when you have no chances compared to your dog ?

There is many points in the game where you simply have no clue what to do without a walkthrough. Often it is a very simple issue, such as press a switch with your dog and continue with the boy, or throw a lance to activate a switch with the boy. However you don't have any clues within the game itself.

The Bottom Line
Secret Evermore is a great game for what it was supposed to be : A western made and flavoured pseudo-sequel to Secret of Mana, that set in an environment that has nothing to do with he Mana series and that does not take itself seriously.

The game is fun and interesting to play, so after all that is all that counts, and even if it is extremely distant to Secret of Mana in mood and setting, it is extremely close in gameplay.

The weak points of the game are a reversed learning curve (the game gets easier as you progress), the need of a walkthrough in order to be able to continue in many situations, the lack of a good soundtrack and the lack of a good story. Nevertheless those issues are easy to ignore and the game is still very enjoyable, thanks to its great gameplay, great humour and great graphics for SNES standards, and its wide range of weapons, alchemy formulas and spells.

I'd like to conclude by saying it is fun to see how two different games that were supposed to be sequels to Secret of Mana, Seiken Densetsu 3 and this game, Secret of Evermore, are incredibly different, yet nevertheless both good games in their own way.

by Bregalad (937) on September 16, 2015

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