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atari mania


This unique game starts the player in a cold shack, challenging them to stoke the embers of a fireplace with some wood by clicking on a button to effect the action. The wood counter goes down, a quick delay passes until the player is able to toss the next stick in the flames... and then the world expands. A stranger, attracted by the orange flickering, enters from the cold forest outside -- a builder, taking comfort in the warmth, and freeing the player up... to venture out into the woods and find more wood! This is also done by clicking on a button, with a "cool-down" period inherited from casual games. Eventually the stockpile of resources can be used to construct different kinds of buildings and tools such as animal traps and carts, and the gradual urbanization attracts further wilderness vagrants joining the small accidental community forming in the middle of nowhere. The player can assign them jobs associated with the buildings, which typically enable the conversion of various kinds of resources (wood, fur, meat, scales, teeth) into other, rarer kinds (medicine, bone spears, leather). Random events sporadically pop up, describing visits (and the outcome on the stockpiled goods) from hostile animals, thieving vermin, sage or mercantile vagabonds, ill winds of disease, and armed parties of other surviving raiders.

With the development of primitive weapons, the game unlocks a further macro scale, enabling the player to guide a scouting party into an initially-blank roguelike overworld map filled with dangerous random combat encounters (demanding quick, well-paced clicks on the appropriate action buttons) and locations to advance the village's options -- abandoned mines, ruins of cities and the sites of longago battles between technologically advanced forces. Just don't run out of water or provisions! When the appropriate circumstances are met -- after discovering or looting new kinds of goods and the materials needed to manufacture them -- the options back home of goods to equip the scouting parties with are expanded.

And then there is a still further macro-scale level of gameplay to be unlocked, once the devastated landscape has given up its final secrets.


A Dark Room Browser Now the stranger can build a hut.
A Dark Room Browser Once in the wilderness, the interface switches to a map screen, much like nethack, with letters/symbols representing interesting features.
You are the @ character.
A Dark Room iPad Hmm. I hear noises. (free version)
A Dark Room Browser The items you can make, required different resources, so you need to make sure the needed items are produced. (Making more refined items can use up basic items needed in trade).

Promo Images

A Dark Room Screenshot
A Dark Room Concept Art
A Dark Room Screenshot
A Dark Room Screenshot

Alternate Titles

  • "A Dark Night" -- New Google Play title

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User Reviews

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Critic Reviews

Games Finder Browser Aug 21, 2016 8 out of 10 80
148apps iPad Mar 31, 2014 3 Stars3 Stars3 Stars3 Stars3 Stars 60


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The idea for the JavaScript-fuelled game of exploration and management punctuated with the cool-off periods of casual games came from Candy Box.

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Contributed to by Rik Hideto (464280), Sciere (792204) and Pseudo_Intellectual (64452)
atari 50th