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The game of the TV show is viewed from the side and puts you in command of an attack helicopter. Your task is to rescue 5 scientists from an underground lair by destroying its layer of protection and then getting to the core. Moving onto a screen at a time you must shoot out anything and everything in your path, including lots of regenerating static targets. Realistic gravity takes effect, so you can't simply hover in a set position.


Airwolf Amstrad CPC Title Screen
Airwolf Commodore 16, Plus/4 Title Screen.
Airwolf ZX Spectrum Flying over a seemingly large lake.
Airwolf Amstrad CPC This certainly isn't the way...

Promo Images

There are no promo images for this game

Alternate Titles

  • "Airwolf 16" -- C16 in-game title

Part of the Following Groups

User Reviews

There are no reviews for this game.

Critic Reviews

Crash! ZX Spectrum Feb, 1985 90 out of 100 90
Zzap! Commodore 64 May, 1985 88 out of 100 88
Zzap! Commodore 64 Dec, 1988 70 out of 100 70
Tilt Commodore 64 Jul, 1985 4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars 67
Your Spectrum ZX Spectrum Apr, 1985 9 out of 15 60
Your Sinclair ZX Spectrum Sep, 1988 6 out of 10 60
Commodore User Commodore 64 May, 1985 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Crash! ZX Spectrum Sep, 1988 47 out of 100 47
Sinclair User ZX Spectrum Mar, 1985 3 out of 10 30
Retro Gamer Commodore 64 Jan, 2005 14 out of 100 14


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Ocean version

Before Elite had the licence to the game, Ocean had started programming their own version but it had to be scrapped when Elite acquired the licence from under Ocean's nose. The deal with the distributor had only been a handshake allowing Elite to jump in and take the deal.

TV documentation

When the game was released, the Central TV franchise based in the Birmingham area heard that the game was programmed by a schoolboy, and wanted to do a feature on this latest programming whizz-kid. To verify the situation they contacted Spectrum magazine Crash! , whose deputy editor Roger Kean quipped (perhaps sensing an opportunity) "I'll have to ask our schoolboy reviewers" (the magazine had strong 'fanzine'-type roots). Soon after Central sent a TV crew to Crash!'s offices in Ludlow, but by fate the journalist they asked about the game was the only one of the three reviewers who wasn't hugely keen on the game, so the final report largely focused on Crash! and ignored Airwolf.

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Contributed to by Kabushi (257407) and Martin Smith (75973)