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Description

The game of the TV show is viewed from the side and puts you in command of an attack helicopter. Your task is to rescue 5 scientists from an underground lair by destroying its layer of protection and then getting to the core. Moving onto a screen at a time you must shoot out anything and everything in your path, including lots of regenerating static targets. Realistic gravity takes effect, so you can't simply hover in a set position.

Screenshots

Airwolf Commodore 16, Plus/4 Don't touch the walls.
Airwolf ZX Spectrum Hit by a huge blast from the laser.
Airwolf ZX Spectrum Entered a cavern with two radars.
Airwolf BBC Micro Game over.

Promo Images

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Alternate Titles

  • "Airwolf 16" -- C16 in-game title

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User Reviews

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Critic Reviews

Crash! ZX Spectrum Feb, 1985 90 out of 100 90
Zzap! Commodore 64 May, 1985 88 out of 100 88
Computer and Video Games (CVG) ZX Spectrum Mar, 1985 31 out of 40 78
Zzap! Commodore 64 Dec, 1988 70 out of 100 70
Your Spectrum ZX Spectrum Apr, 1985 9 out of 15 60
Commodore User Commodore 64 May, 1985 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Your Sinclair ZX Spectrum Sep, 1988 6 out of 10 60
The Rubber Beermat ZX Spectrum Oct 05, 2006 54 out of 100 54
Crash! ZX Spectrum Sep, 1988 47 out of 100 47
Sinclair User ZX Spectrum Mar, 1985 3 out of 10 30

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Trivia

Ocean version

Before Elite had the licence to the game, Ocean had started programming their own version but it had to be scrapped when Elite acquired the licence from under Ocean's nose. The deal with the distributor had only been a handshake allowing Elite to jump in and take the deal.

TV documentation

When the game was released, the Central TV franchise based in the Birmingham area heard that the game was programmed by a schoolboy, and wanted to do a feature on this latest programming whizz-kid. To verify the situation they contacted Spectrum magazine Crash! , whose deputy editor Roger Kean quipped (perhaps sensing an opportunity) "I'll have to ask our schoolboy reviewers" (the magazine had strong 'fanzine'-type roots). Soon after Central sent a TV crew to Crash!'s offices in Ludlow, but by fate the journalist they asked about the game was the only one of the three reviewers who wasn't hugely keen on the game, so the final report largely focused on Crash! and ignored Airwolf.

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Contributed to by Kabushi (257705) and Martin Smith (79909)
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