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User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.5
Gameplay How well the game mechanics work and the game plays. 4.1
Graphics The visual quality of the game 3.9
Personal Slant A personal rating of the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.9
Overall User Score (35 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Quandary (1997)
Simple, old style plot As roleplaying games go Dungeon Master has a fairly simple story with minimal plot development that is generally in line with other games of its time. You start at ground level and make your way down through the dungeons to the deepest darkest level to rid the labyrinth of the evil sorcerer. In the process you must fight an array of successively more ferocious monsters, and negotiate more and more devious obstacles of the open pit, locked door and flying fireball variety. Many of these are still a lot of fun and very careful observation is called for.

So there is plenty of searching for keys, and plenty of button pressing and lever pulling as you progress. With a bit of luck there are also many, many 'treasures' to find such as fantastic armour and better and better weapons. Also, to cast spells in this game you must learn the correct symbols, so you must also be on the look out for scrolls to increase your magic repertoire.
Zzap! (Apr, 1989)
This has to be the most amazing game of all time, anywhere, ever – For now anyway. The first person perspective ensures an incredibly realistic atmosphere – you just can't help really getting into the feel of walking through damp, echoing caverns searching for ghosts. You can touch everything, try to move everything, use an object you come across, drink water, throw things and even eat some of the monsters you've killed. The puzzles are incredibly devious, the spell system is really flexible and the need to practice magic and spells gives the whole thing that extra-special depth.
Amiga Computing (Apr, 1989)
Dungeon Master is the most stunning role playing game I have seen on the Amiga. it does not alter the fact that games like Ultima and Bard's Tale are, and will remain, top line adventures, but it does add a new dimension that can only encourage additional games in the same vein.
Every now and again a computer game comes along and changes the face of the whole market. Elite did that for the BBC, California Games did it for the Commodore and Dungeon master has now not only done it for the ST, but for the Amiga as well. Buy Dungeon Master and prepare to your perspective of computer gaming altered irrevocably.
What makes Dungeon Master really special (apart from marvellous 3D graphics and eerie sound effects) are the puzzles. Time and again you'll get completely stuck and will have to sit, ponder and think hard before the answer to a riddle becomes clear. Dungeon Master is one of the all-time classics. Like Elite, you'll just keep playing it - and believing in the whole dark world that resides in your machine.
FTL have gone all out to provide nearly everything to do with classic fantasy RPG all in one game. They have easily surpassed themselves, but it is unbelievable just how good a job they have actually done and how it all works. There is something in the game for everyone, with action, adventure, fiendish puzzles and great depth. Dungeon Master oozes atmosphere and shouldn't be missed by any self-respecting RPG fan.
Your Amiga (Jun, 1989)
Given all this, what is the game like? In one word - amazing. The plot is challenging and requires both brute force and thought. The graphics and sound combine to create an atmosphere which absorbs the player completely. If you never buy another game, by this one.
Power Play (Mar, 1989)
Nach fast einem Jahr ist die Amiga-Version des Super-Rollenspiels "Dungeon Master" endlich da. Spielerisch haben die Programmierer alle Funktionen und Details von der Atari ST-Version übernommen. Einziger Unterschied: Die Sounds sind jetzt in Stereo abgemischt, sonst ist von der ersten Mumie bis zum bösen Lord Chaos alles gleich geblieben.
Retro Archives (Jun 03, 2018)
À première vue totalement identique à la version ST, Dungeon Master sur Amiga profite en fait de toute une série de petites améliorations, particulièrement dans sa version 3.6, qui rendent l’expérience globalement plus agréable et plus immersives. Le fait d’entendre les monstres se déplacer autour de vous en stéréo rajoute à l’ambiance générale, et le titre est toujours aussi prenant. Une très bonne pioche, donc.
90 (Oct 01, 2011)
Un grand jeu. Ne pas y succomber serait une faute grave. On se surprend à rêver de projets aussi ambitieux aujourd'hui. C'est pourtant tellement simple dans sa réalisation qu'on se demande si FTL n'a pas simplement été touché par la grâce des bonnes idées.
Um den Begeisterungstaumel zu verstehen, den Dungeon Master seinerzeit ausgelöst hat, muß man sich vor Augen halten, daß damals bei Rollenspielen immer noch die gute alte Blockgrafik den Ton angab. Auf ähnlich hohem Niveau befand sich auf der Sound: Bei dem Gepiepse konnte man sich eigentlich nie sicher sein, ob jetzt ein Monster draufgegangen war oder nicht vielleicht doch der Lautsprecher! Und zur Steuerung mußte die dreiviertelte Tastatur herhalten, meist war sie noch dazu höchst unlogisch belegt. Aber plötzlich war Fantasy keine Fantasie mehr: Herrliche 3D-Grafik, astreine Soundbegleitung und eine Benutzerführung, die heute noch als vorbildlich gilt, erfüllte langgehegte Abenteurer-Träume! Zuerst durften sich nur die ST-Besitzer freuen, ein Jahr später brach dann auch für die Amigianer das neue Rollenspielzeitalter an. Bloß die PC-User warten nach wie vor auf ihre Umsetzung, und das, obwohl FTL angeblich „Faster Than Light“ bedeutet...
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Amiga Joker (Feb, 1993)
Die konkrete Ausgestaltung dieser Suche kann eigentlich nach wie vor überzeugen – nicht so sehr wegen der unzähligen Würmer, Skelette, Mumien und Drachen, sondern eher aufgrund der knallharten, aber stets logischen Rätsel um vertrackte Schalter und teuflische Fallen. Auch garantierte das realistische Spieldesign mit den gelegentlich nötigen Schlafpausen und der dringend erforderlichen Nahrungssuche trotz der grafisch einheitlich grauen Kellergewölbe für Atmosphäre.