DescriptionRevenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic engine, better sound and music, better hardware support and more levels, Revenge of Doh also features a built-in editor and allows you to create your own level sets!
Revenge of Doh continues Arkanoid's plot as follows, directly taken (including typoes) from the game:
A long time period passed and the dimension controlling force Doh has again come back to life. Occupying the huge starship Xorg, it has entered our universe from a different dimension. Mixtec, Arkanoid type spaceship, has lauched the craft Vaus II to make a preemptive attack on Xorg.
- "アルカノイドII" -- Japanese spelling
- "Arkanoid II: The Revenge of Doh" -- Alternate title
- "Arkanoid 2: Revenge of DOH" -- Arcade manual title
Part of the Following Groups
|Ah, a sequel. Exactly what the doctor ordered.||DOS||Tomer Gabel (4646)|
|Zzap!||Commodore 64||May, 1988||89 out of 100||89|
|The Games Machine (UK)||Atari ST||Sep, 1988||85 out of 100||85|
|ASM (Aktueller Software Markt)||ZX Spectrum||Mar, 1988||9.8 out of 12||82|
|ASM (Aktueller Software Markt)||Commodore 64||Mar, 1988||9.8 out of 12||82|
|Power Play||Atari ST||Sep, 1988||81 out of 100||81|
|The Games Machine (UK)||ZX Spectrum||Apr, 1988||81 out of 100||81|
|The Games Machine (UK)||Amstrad CPC||May, 1988||78 out of 100||78|
|Commodore User||Amiga||Jan, 1989||68 out of 100||68|
|ST Action||Atari ST||Oct, 1988||64 out of 100||64|
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In-game advertisementOn the Amiga version (and quite possibly the ST as well, as the code for both is near-identical), holding down the right mouse button during loading causes an advertisement for RoboCop to appear.
Title themeWhen starting a new game, the opening sequence can play one of two musical themes depending on the sound hardware being used. In Adlib mode, the theme is the same as the arcade version of Arkanoid II: Revenge of Doh. In PC speaker or Tandy/PCjr mode, the theme is the same as the one from the original Arkanoid.
Version differencesDuring gameplay, the EGA version appears to have no compensation for computer speed and runs blindingly fast on modern machines, however the CGA version runs at normal speed on a modern computer (except for the opening, which is over before you can see anything.) Unfortunately the CGA version is quite difficult to play due to the limited color palette.
- Amiga Power
- May 1991 (Issue #00) - #48 in the "All Time Top 100 Amiga Games"