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Initially Bimini Run is very playable. The action gets fast and furious, and the controls are perfectly suited to the frenetic gameplay. But this initial fun soon fades as you find there's little more to Bimini Run than a repetitive shoot-'em-up. This wouldn't be too bad if the game was challenging, but it's not. For the relative price of cartridges, £40 for two evening's entertainment is just not value.
After battling against gunboats, choppers, sea monsters and such, you'd think the rewards would be greater. Alas, it is not. Otherwise, this gaming experience is a true gem. It's unfortunate that there's nothing as impressive as the on-screen explosions to top it all off.
Bimini Run is a fresh new addition to the typical action/shooter genre.
The water effects are not bad at all as you bounce over the waves, the rapid-fire shooting is intense, and the explosions are sweet. It's especially satisfying to send a helicopter into a tailspin. Another pleasant surprise is the audio, featuring an adrenaline-pumping soundtrack and surprisingly clear voice synthesis. But as impressed as I was with Bimini Run, in terms of fun it's only average at best. It's hard to see enemy missiles approaching, and it's awfully easy to run aground on the islands (much to my consternation). While the missions attempt to inject some variety, it all boils down to shooting the same things over and over, and gets monotonous. Nevertheless, Bimini Run is completely different from anything else I've played on the Genesis, so collectors will want to take notice.
Die 3-D-Verbrecherjagd per Schnellboot, "Bimini Run" betitelt, kommt aus Amerika, ist jedoch noch schludriger produziert als so manch anderer Mega-Drive-Schnellschuß aus Übersee. Grafik öde, Sound ebenfalls, Spielspaß unteres Mittelmaß: Keine Katastrophe, aber die 100 Mark definitiv nicht wert.
I don't see any real reason to run out and find a copy of Bimini Run, since most players will probably grow bored before they finish it. Then again, the game is so darn short that they might actually beat it first. If a cheap copy manages to turn up somewhere, I'd say it's worth putting down a few bucks for, just to see an idea that really had some cool potential. Otherwise, keep the radio off when headquarters comes calling. The mission isn't really worth the time.