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SummaryQuaint : The magic just isn't there anymore.
The GoodVery easy to play.
There's a back story about an evil pinball wizard who's gone amok and destroyed a village, caused a drought and created a volcano. You must - locate the spell book and open it - cast a spell, - rebuild the village, - hack through a forest, - put out the volcano and finally - destroy the wizards castle. In other words - hit all the right targets in the right sequence. The game features all the features you'd expect from a pinball game, there's a ramp, bumpers, spinners, a save ball feature, bonuses, there are letters to hit to open up other features.
There's a one, two or three player mode that I always like to use when I'm practicing.
The BadOddly enough I missed the music. On modern pinball gales that's the first thing I turn down. Here, where there was no music, I missed it.
The sounds made when the ball hits a bumper just seemed wrong, think chimes from a xylophone rather than 'proper' sounds, so playing the game is a bit like listening to a wind chime in a strong breeze. It's probably expecting too much from a game of this age, but though you can balance the ball on the flippers, you can't aim it, say, towards the ramp. That kinda makes completion of the tasks largely a matter of perseverance rather than skill and that's what, sadly, spoils this game for me.
I can overlook the sounds, the simple top down view, overlook the simplified physics, and the slow flipper response, but when I feel that there's no skill, no way to beat the game other than just staying alive, a lot of the incentive goes