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DescriptionWhat made Ray McCall put down his revolver and become a reverend in the town of Hope? A question Call of Juarez never answered. The successor, Call of Juarez: Bound in Blood tells the story of what happened 20 years ago that dramatically changed the life of a fearsome gunslinger. The story begins right during the War of Secession with Ray and his brother Thomas as soldiers in the confederation. But soon they realize that their family at the farm in Georgia is in danger and they leave the army as deserters only to arrive home too late. Only their youngest brother, William, survived the attack. While he tries to give his brothers strength through faith, Ray goes on a rampage for revenge - pulling Thomas right with him down a dark path that in the end can only lead to the inevitable.
At the beginning of a level, the player normally has the option to choose between playing either Ray or Thomas. Only in a few missions the game decides this. Choosing with which character to fight his way in first-person-shooter style through the levels greatly influences the gameplay. While Ray shoots first and asks questions later, he can neither climb over obstacles nor use bows or throwing knives for stealth kills. On the other hand Thomas could not even kick in a door if his life depended on it. So most of the time the two need to work together. Sometimes though the characters split up and the mission progresses differently for each one of them. In addition at certain points in the game the two use their coop concentration mode together, allowing them to simultaneously slow down time and use their two different special attacks to take down large groups of enemies. While Ray has to aim during concentration mode to unleash hell on his enemies afterwards, Thomas's cross-hair automatically jumps from enemy to enemy but requires the player to pull the trigger manually each time. Similar to the duels, in which the player needs to draw his gun in one move before he can fire, this is done by performing a virtual backwards pull with the mouse or the analog stick. To limit the access to concentration mode, its "power" needs to replenished by killing six enemies and only holds for a certain amount of time if not used before it vanishes.
Besides the story campaign, the game also features a class-based multiplayer mode for up to 12 players. While no coop-mode is available, the players can shoot each other in Deathmatch, Team Deathmatch and Wanted. In Wanted one player takes on the role of a wanted criminal and needs to be taken down. The player that manages to put him to rest then automatically becomes the criminal himself. Manhunt builds on that premise by putting a whole team on the hunt for the wanted criminal for 60 seconds which himself is defended by a complete team. The last mode, Historical Events, pits two teams against each other where one team needs to fulfill objectives during a time limit (like blowing up a weapons cache) with the other team tries to stop them.
- "コール・オブ・ファレス 血の絆" -- Japanese spelling
- "Call of Juarez: Узы Крови" -- Russian spelling
- "Call of Juarez 2" -- Common title
Part of the Following Groups
- 3D Engine: Chrome
- Call of Juarez series
- Gameplay feature: Horse riding
- Japanese Xbox 360 games with full English support
- PlayStation 3 Essentials Range releases
- Setting: Western / Old West
|Spaghetti into the South and Mexico||Windows||thud (94)|
|Wonderwallweb.com||Xbox 360||Jun 30, 2009||8.9 out of 10||89|
|Play Magazine||PlayStation 3||Jun 30, 2009||8 out of 10||80|
|Game Observer||PlayStation 3||Jul 16, 2009||80 out of 100||80|
|Vandal Online||PlayStation 3||Jun 30, 2009||8 out of 10||80|
|UOL Jogos||Windows||Jul 03, 2009||80|
|4Players.de||PlayStation 3||Jun 30, 2009||75 out of 100||75|
|GamersHell.com||Xbox 360||Jun 30, 2009||7 out of 10||70|
|Xboxygen||Xbox 360||Jul 21, 2009||60|
|Giant Bomb||Windows||Jul 13, 2009||60|
|Gamestyle||PlayStation 3||Jul 14, 2009||6 out of 10||60|
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DevelopmentOne of the characters, the scarfaced Rattler, has a lazy eye which constantly looks sideways. This was originally a glitch in the character model which the developers decided to keep, because it made sense with the face wound and it made the character look more interesting.
Related Web Sites
- Call of Juarez 2 (official game website)
- PS3trophies.org (Trophy guide for Call of Juarez: Bound in Blood)
- Wikipedia: Call of Juarez: Bound in Blood (article in the open encyclopedia)
- X360A achievement guide (X360A's achievement guide for Call of Juarez: Bound in Blood.)
Contributed to by Sicarius (61583)
PlayStation 3 Credits (327 people)
309 developers, 18 thanks
Maciej Kłokowski, Maciej Strużyna, Paweł Czubiński, Paweł Kołaczyński, Paweł Kubiak, Paweł Żuczek, Tomasz Klin, Wojciech PszczółkowskiAdditional Programming: