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What made Ray McCall put down his revolver and become a reverend in the town of Hope? A question Call of Juarez never answered. The successor, Call of Juarez: Bound in Blood tells the story of what happened 20 years ago that dramatically changed the life of a fearsome gunslinger. The story begins right during the War of Secession with Ray and his brother Thomas as soldiers in the confederation. But soon they realize that their family at the farm in Georgia is in danger and they leave the army as deserters only to arrive home too late. Only their youngest brother, William, survived the attack. While he tries to give his brothers strength through faith, Ray goes on a rampage for revenge - pulling Thomas right with him down a dark path that in the end can only lead to the inevitable.

At the beginning of a level, the player normally has the option to choose between playing either Ray or Thomas. Only in a few missions the game decides this. Choosing with which character to fight his way in first-person-shooter style through the levels greatly influences the gameplay. While Ray shoots first and asks questions later, he can neither climb over obstacles nor use bows or throwing knives for stealth kills. On the other hand Thomas could not even kick in a door if his life depended on it. So most of the time the two need to work together. Sometimes though the characters split up and the mission progresses differently for each one of them. In addition at certain points in the game the two use their coop concentration mode together, allowing them to simultaneously slow down time and use their two different special attacks to take down large groups of enemies. While Ray has to aim during concentration mode to unleash hell on his enemies afterwards, Thomas's cross-hair automatically jumps from enemy to enemy but requires the player to pull the trigger manually each time. Similar to the duels, in which the player needs to draw his gun in one move before he can fire, this is done by performing a virtual backwards pull with the mouse or the analog stick. To limit the access to concentration mode, its "power" needs to replenished by killing six enemies and only holds for a certain amount of time if not used before it vanishes.

Besides the story campaign, the game also features a class-based multiplayer mode for up to 12 players. While no coop-mode is available, the players can shoot each other in Deathmatch, Team Deathmatch and Wanted. In Wanted one player takes on the role of a wanted criminal and needs to be taken down. The player that manages to put him to rest then automatically becomes the criminal himself. Manhunt builds on that premise by putting a whole team on the hunt for the wanted criminal for 60 seconds which himself is defended by a complete team. The last mode, Historical Events, pits two teams against each other where one team needs to fulfill objectives during a time limit (like blowing up a weapons cache) with the other team tries to stop them.


Call of Juarez: Bound in Blood PlayStation 3 Escorting the carriages.
Call of Juarez: Bound in Blood PlayStation 3 Helping the indians defend the village.
Call of Juarez: Bound in Blood PlayStation 3 Game starts two years earlier while the battle for north and south was still raging.
Call of Juarez: Bound in Blood PlayStation 3 Enemy soldiers seemed to have burned down our houses.

Promo Images

Call of Juarez: Bound in Blood Screenshot
Call of Juarez: Bound in Blood Screenshot
Call of Juarez: Bound in Blood Screenshot
Call of Juarez: Bound in Blood Screenshot


Alternate Titles

  • "コール・オブ・ファレス 血の絆" -- Japanese spelling
  • "Call of Juarez: Узы Крови" -- Russian spelling
  • "Call of Juarez: Więzy Krwi" -- Polish title
  • "Call of Juarez 2" -- Common title

Part of the Following Groups

User Reviews

Spaghetti into the South and Mexico Windows thud (94)

Critic Reviews

GamersGlobal Windows Jun 30, 2009 8.5 out of 10 85
XGN PlayStation 3 Jul 06, 2009 8.4 out of 10 84
PlayStation Universe PlayStation 3 Jun 30, 2009 8 out of 10 80
Good Game Windows Jul 13, 2009 8 out of 10 80
IGN Windows Jun 30, 2009 7.7 out of 10 77
IGN Xbox 360 Jun 30, 2009 7.7 out of 10 77 Windows Jul 02, 2009 15 out of 20 75
Lens of Truth Xbox 360 Jul 21, 2009 7 out of 10 70
Absolute Games ( Windows Jul 01, 2009 68 out of 100 68
GameSpy Xbox 360 Jun 30, 2009 3 Stars3 Stars3 Stars3 Stars3 Stars 60


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One of the characters, the scarfaced Rattler, has a lazy eye which constantly looks sideways. This was originally a glitch in the character model which the developers decided to keep, because it made sense with the face wound and it made the character look more interesting.

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Contributed to by Sicarius (61516)
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